CirrusWind's SubmissionsReset Sort

CirrusWind
December 26, 2006
Hits: 3581
Comments: 16
Ideas: 0
Votes: 6 / 3.416667
Rod of Rod Control    Items  (Wand/Staff/ Arcane)   (Magical)

A rod… that can control other rods?  Sounds great… if it works.  And if you can find it.

CirrusWind
April 3, 2005
Hits: 4021
Comments: 8
Ideas: 0
Votes: 7 / 3.071429
Ligia's Justice or Iron Fist Bracelet    Items  (Clothes)   (Magical)

With this bracelet you can let your fists do the talking.

CirrusWind
December 1, 2003
Hits: 8501
Comments: 17
Ideas: 0
Votes: 11 / 4.181818
Guise of the Dead    Items  (Clothes)   (Magical)

The dead will think you one of their own with this handy, though disturbing, piece of equipment.

CirrusWind
November 29, 2003
Hits: 8970
Comments: 16
Ideas: 0
Votes: 14 / 4.285714
Sadist Dagger    Items  (Melee Weapons)   (Villanous)

A dagger with a thirst for blood… but only a little at a time.

CirrusWind
November 3, 2003
Hits: 8434
Comments: 15
Ideas: 0
Votes: 21 / 4.404762
Canteen Stones    Items  (Other)   (Magical)

A small stone that can absorb and store liquids.

CirrusWind
October 20, 2003
Hits: 6209
Comments: 12
Ideas: 0
Votes: 15 / 3.833333
Compass Stones    Items  (Other)   (Magical)

Never get lost again with this set of magical stones.

CirrusWind
October 20, 2003
Hits: 6209
Comments: 13
Ideas: 0
Votes: 13 / 3.807692
Cowl of False Reputation    Items  (Clothes)   (Combat)

Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.

CirrusWind
October 17, 2003
Hits: 6056
Comments: 8
Ideas: 0
Votes: 9 / 3.500000
Gloves of Immaculate Grooming    Items  (Clothes)   (Magical)

These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.

CirrusWind

Selected Count ( 8 )

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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