A rod… that can control other rods? Sounds great… if it works. And if you can find it.
With this bracelet you can let your fists do the talking.
The dead will think you one of their own with this handy, though disturbing, piece of equipment.
A dagger with a thirst for blood… but only a little at a time.
A small stone that can absorb and store liquids.
When a local farmer discovers something at the bottom of his new well, the fate of the land will hang in the balance.
Never get lost again with this set of magical stones.
A small magical plant with a love for pulling pranks.
Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary