Twisted and cave-filled are many of the coastlines of Acqua, scoured by the mighty waves and sucking currants and tides. If you are not careful when approaching one of these caves, you might well not be able to dodge in time as one or more spines spring out at you.
Several arson attacks, and two deaths later, as the Mayor retreated from the ashy figure before him and his curtains went up in flame, he decided that burning the Bishop had been a very bad idea.
Whilst they are not the leading predators that they used to be, a bite from them is still to be avoided.
Not all the beasts that threaten humans are large.There are those who despite watching out for dragons, bears, giant spiders and the like, have underestimated this downright nasty little ant and paid for it with their lives.
When in towns or near human habitation, be careful what you use your swords on, for that large sluglike Velvet Worm you might be facing could well be someone’s beloved family pet.
To the vulture, the body of the lion down below seemed to be a tasty morsel. It appeared to be slightly swolen with the beginnings of decay, but that was to be expected. He dived down, landed beside it, and bit deeply inside it.And the body exploded, showering him with entrails, blood, and a strange dust.
He preened himself to get as clean as possible, ate his fill and flew off. And an hour later he fell dead to the ground, and his body began to swell with the spores and fibres of the Corpse’s Revenge.
The Flowing Death is one of the most feared monsters in all of Vallermoore’s rivers and ocean, not because of the numbers of people it has killed directly, but because of the semi-starvation it’s visits bring, and because it cannot be seen until it attacks it’s prey.
The Polar Horror is one of the most feared predators of the Northern Polar Icefields, because of it’s speed and because it has no fear whatsover of Man…
Crystal Hornets are heard long before they are seen. Their humming is like the beautiful sound of a violin that is being played by a master musician,and to those who have encountered them before, it acts as a warning.
There are many dangers at the poles and in the icy mountians of the world, but few dangers are harder to survive then an attack from an Ice Ghoul, a shadow-spirit whose very touch can be deadly.
Many is the thriving mine that has been brought to it’s knees by an infestation of Jewel Worms, resulting in cave-ins, loss of productivity and the threat of a major disaster if work continues.Miners fear these as much as pockets of poisonus gas or earthquakes,and with good reason.
The first sign of one of the Few is the glow that surrounds it.Most of the survivors of such encounters only saw the glow, for few can fight face to face with the Few and survive to tell the tale.
They are beautiful in an icky fuzzy spider way.
The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…
On the muddy banks of the river deltas and the swamps they wait to wrap their prey in their crushing embrace.That is how they got their name.
The poisonous Gartraps are the bane of the desert. These sand colored trappers will bring swift death to the unwary.
The Webbats are predators of the hot desert regions. They are massive bats with a twelve foot wingspan, very good eyesight, and the ability to do what no other bat can do…spit web from a gland beneath it’s jaws.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.