Unkown to anybody but a handful of people, this pretender has taken over a superpower and is leading it into a disastrous war to serve the interests of his foul god, Ma-O, the Great Demon of the Ocean
Princess Helen of Grond is one of the most beautiful princesses on the planet…if, that is, you happen to be an Orc.
From the shadows sneak thirty secret agents, on the trail of top secret infomation.
Thirty Lovers, walking hand in hand in moonlit groves, cuddling, kissing, and doing other, more private, romantic things…
Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.
30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.
Who ya gonna call when the flames are burning?
The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.
30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.
Pataket is a criminal unlike any others for he has been working at his trade for centuries, and it is rumoured that he can break into anywhere.
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
There are many legends of monarchs the world over who will one day rise from their tombs to lead their nations again in times of dire need. In the case of King Arkon, the tale is true.He would rise from his tomb, if he only could break out from the sealed stone doors.
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
Thirty Mages for every kind of magical world out there.
Emma Verney is the black sheep of the rich and noble Verney family because of her strange liking of the Orc tribes of the wastelands.Such a liking may well have got her into deep trouble with the Orcs and her fellow humans alike.
Here are the thirty Rangers of the Bushland National Park-the good the bad, the clean and the dirty.
Once Ma-O was a god in his own right, now he is the most reviled of all Infernal Beings, held responsible for so much of the death and destruction that happens on Acqua…
On the surface, Sir Edmund Verney is a very good man, deeply loved by most citizens of Karnivhal. He is a war hero, knighted on the battlefield,a curer of diseases, and one of those who purged the country of evil mages. However, he himself has a deeply hidden secret life, that he wants very much to keep hidden by any means nesscessary…
She wanted a Genii as her magical slave, but when the spell went wrong, she ended up becoming one herself…
This bundle of beautiful sparkling delight conceals a far darker side…
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.