Cheka Man's SubmissionsReset Sort

Cheka Man
January 29, 2017
Hits: 200
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
30 Lawyers    NPCs  (Scenario Based)   (Knowledge/Lore)

The actions of PCs can often land them in court, and having a good lawyer to represent them can mean the difference between freedom and a death sentence.

Cheka Man
January 28, 2017
Hits: 168
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
30 More Police Officers    NPCs  (Minor)   (Criminal/Espionage)

When constabulary duty's to be done

A policeman's lot is not a happy one

Cheka Man
January 27, 2017
Hits: 179
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
30 Soldiers    NPCs  (Minor)   (Combative)

When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.

Cheka Man
January 26, 2017
Hits: 178
Comments: 3
Ideas: 0
Votes: 2 / 4.500000
30 Chefs    NPCs  (Minor)   (Domestic/ Craft)

Somebody has to put the food on the table.

Cheka Man
January 26, 2017
Hits: 142
Comments: 2
Ideas: 0
Votes: 2 / 4.750000
30 Bouncers    NPCs  (Minor)   (Combative)

When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.

Cheka Man
December 11, 2016
Hits: 250
Comments: 6
Ideas: 2
Votes: 3 / 3.166667
30 Air Force Officers    NPCs  (Scenario Based)   (Combative)

Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.

Cheka Man
November 3, 2016
Hits: 315
Comments: 4
Ideas: 1
Votes: 4 / 4.125000
30 Naval Officers    NPCs  (Scenario Based)   (Combative)

Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.

Cheka Man
October 12, 2016
Hits: 304
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
7 Medics    NPCs  (Scenario Based)   (Knowledge/Lore)

Whenever there is conflict or disease you will find medical men and women trying to heal the sick and the maimed. Most are perfectly good people, but by no means not all of them. Whilst many live to serve and do their best for those who they treat, a minority will harm or even kill them, accidentally or otherwise.


Cheka Man
May 1, 2016
Hits: 466
Comments: 3
Ideas: 0
Votes: 1 / 4.000000
Seven More Princesses    NPCs  (Scenario Based)   (Political)

Seven more pretty princesses, each with their own distinct personality.

Cheka Man
April 29, 2016
Hits: 432
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
Seven Naval Commanders    NPCs  (Extras)   (Combative)

Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.

Cheka Man
September 20, 2015
Hits: 772
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
30 More Necromancers    NPCs  (Scenario Based)   (Mystical)

Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.

Cheka Man
February 21, 2014
Hits: 1207
Comments: 7
Ideas: 0
Votes: 7 / 3.857143
30 Judges    NPCs  (Scenario Based)   (Political)

A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.

Cheka Man
January 20, 2014
Hits: 900
Comments: 6
Ideas: 0
Votes: 3 / 3.166667
30 Generals    NPCs  (Scenario Based)   (Combative)

Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.

Cheka Man
October 12, 2012
Hits: 1162
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
William and Eleanor Piven    NPCs  (Scenario Based)   (Mystical)

She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.

Cheka Man
May 19, 2012
Hits: 693
Comments: 3
Ideas: 3
No votes
30 Gladiators    NPCs  (Minor)   (Combative)

Thirty Gladiators battleing away in the arena in front of you

Cheka Man
May 19, 2012
Hits: 3129
Comments: 20
Ideas: 1
Votes: 7 / 4.642857
30 Tavern Wenches    NPCs  (Minor)   (Mercantile)

Thirty wenches to pour the beer and feed hungry customers. And do other things as well...

Cheka Man
November 8, 2011
Hits: 1321
Comments: 5
Ideas: 0
Votes: 4 / 2.750000
30 Vigilantes    NPCs  (Scenario Based)   (Criminal/Espionage)

The Good, who do what they  have to do, the Bad, who pervert  their ideals, and the downright Ugly.

Cheka Man
March 10, 2011
Hits: 1464
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Princess Emma Montor    NPCs  (Scenario Based)   (Political)

To look at her she's five years old, and to her anger, she has been stuck at the age of five for the last forty-six years, unable to rule as Queen and doomed to a life of doll houses, dolls and cute girly toys and clothes, even though her mind is that of an adult woman.

Cheka Man
May 13, 2010
Hits: 2218
Comments: 14
Ideas: 0
Votes: 12 / 4.000000
30 Army Officers    NPCs  (Extras)   (Combative)

The brave, the hateful, the good and the  nasty-30 officers, for those who like to game in a military style.

Cheka Man
March 22, 2010
Hits: 2064
Comments: 10
Ideas: 0
Votes: 7 / 4.571429
Baron Trotha    NPCs  (Major)   (Criminal/Espionage)

The Baron Trotha is responsible for most of the recent trouble in Vallermoore, and yet not even his most trusted minions have ever seen his face, as he wears crimson robes and a skull-like mask of black-painted steel. Why he is attacking the Kingdom is unknown, as he has never bothered to explain his actions. But with the kidnapping of King Montor's daughter, he may have gone too far this time...

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Cheka Man

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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