Seven more pretty princesses, each with their own distinct personality.
Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.
Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.
A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
Thirty Gladiators battleing away in the arena in front of you
Thirty wenches to pour the beer and feed hungry customers. And do other things as well...
The Good, who do what they have to do, the Bad, who pervert their ideals, and the downright Ugly.
To look at her she's five years old, and to her anger, she has been stuck at the age of five for the last forty-six years, unable to rule as Queen and doomed to a life of doll houses, dolls and cute girly toys and clothes, even though her mind is that of an adult woman.
The brave, the hateful, the good and the nasty-30 officers, for those who like to game in a military style.
The Baron Trotha is responsible for most of the recent trouble in Vallermoore, and yet not even his most trusted minions have ever seen his face, as he wears crimson robes and a skull-like mask of black-painted steel. Why he is attacking the Kingdom is unknown, as he has never bothered to explain his actions. But with the kidnapping of King Montor's daughter, he may have gone too far this time...
Jade Alksnis was born a princess of the highest rank, and none of the Canbu tribe to which she belonged could have dreamed of the disaster that her birth would bring to her people. Had they known what she would do to them, they would put her to death by freezing when she was just a baby. Her very name is now equaled with the word "traitor".
30 Royal and Regal Queens to rule them all.
Hated by humans and other vampires alike, and in his eyes forsaken by the God that he spent his whole mortal life devoted to, Alexis is a self-hating Vampire.
By night this young woman takes the shape of a huge mosquito the size of a dog, and flies around looking for people to feed on. She has the ability to split apart into a cloud of small mosquitoes to fly under doors and through any small cracks and holes in a house, and then reforms and is able to puncture mosquito nets to feed on her victims. If she gets into a fight and starts losing, she will split apart again and fly away to make her escape, and as long as even one of those mosquitoes gets away unharmed, she will turn into her human form at dawn and regain all her strength and vampiric powers by dusk. Those that she bites are likely to come down with disease afterwards.
The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.
The Disgraced & Vanquished
She is the former heiress or countess of a ravaged land, now participating in the once-unthinkable and unimaginable. Often in history, when one group of people conquered another, as an exclamation point, the victors would force or sell the noble wives and daughters into slavery, particularly of the sexual variety. This was a final slap on the face for the vanquished.
They had laughed at him in the past, and the press nicknamed him the Admiral, but when the global temperature rose by five degrees, and the waves swept in and drowned the cities, it was his turn to laugh.
30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.