The Suit of Purity appears to be one designed for the heroic, but it masks it’s true villanous nature. Anyone who wears it for long is bound to be slowly twisted to the Dark Side.
The Maelstrom is greatly feared by those who have to face it in combat, as they know that they could soon be destined for Davy Jones’s Locker…
"Since I was issued with this rifle, it’s saved my life on more then one occasion. It’s the best weapon that I’ve ever been issued with." John Volkov, a private in the army of the De Madden Company.
As Sir Uthman lay dying, after a long and not allways well-behaved life, his wife placed onto his finger a Ring of Heaven, to ensure that if his soul was indeed dammed, the demons could not take it and instead it would enjoy the blessings of it’s own personal heaven for eternity.
It is said of the mighty Banhammer that it will send those who it hits, body and soul, to the depths of Hell. The truth, however, is rather more prosaic…
As the paladin stripped what he could find from the foe that he had just killed, he did not know that the band of jade that he stripped from the body would do a warrior of Good like him not good at all and would weaken him just when he most needed his strength to fight evil.
The ring that the mugger stole seemed hardly worth the crime, until he put it on and it turned into a gold ring set with emeralds. It seemed to speak in his mind, telling him that it could change him too, if he would let it.
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
The Icicle Sword is a powerful weapon of cold, but those who use it’s full powers almost allways pay with their lives.
The Spear of Light is a potent weapon, but those who steal it or do not treat it with the proper respect soon wish that it had never ended up in their hands.
This seemingly normal stake is potentially a lot more then it seems. Few people however can unlock it’s full powers, or would want to.
The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.
Most magical weapons look magical and stand out, Excaliver, Grond and a host of others. This one appears to be a common scythe, but is anything but ordinary.
30 Rings to rule them all…
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
One ring to bind them…Anyone who was to mistake this for a wedding ring would soon wish that they had not.
Doctor Foster was fed up of being known as Doctor Fester, and decided that no more would the people he operated on face the risk of gangrene after their surgery.
"The Queen was never the same after she started wearing that new breacelet of hers. She used to care about her people, now she just takes as much as she can and gives nothing in return. Sooner or later a revolt will break out."
The tomb robber smashed his way into the royal barrow, and shone his torch around. Painted upon the walls was a fresco of a king pulling a sword from a stone, and in front of the sarcophagus was a large lump of lead with a sword hilt within it. He pulled at the hilt and grinned as a sword with it’s blade glowing a soft green emerged from the lead, wondering how much money he could sell it for.
It was meant to be a great help in a city’s battle with booze, but all too often it has merely become another tool in the criminal armoury…
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir