The Armour of the Pure was meant to try and prevent war crimes and ensure that the honour of Queen Yocasta's army was whiter then white, but the prototype did not work as it was supposed to, and was discarded in some disgust.
"No, don't touch...that. Too late."
The men cheered as their X1-gunner scored a direct hit on the mainsail of the ship that they were chasing. They drew their cutlasses and readied their C-47 Thaumatech rifles, for with a huge hole in the sail, the ship was forced to slow down and could not stay ahead of them for much longer.
As the sun set, the holy monk of Jove muttered a word and the tip of his staff flared into flame like a torch, without being burned or scorched in any way by it's own holy fire. He carried on his way without fear of being sneaked up on or stepping off the path in the dark.
The old soldier looked up with all three of his eyes. "I lost one of my eyes to a sword point, and they used a little too much Growjuice to heal it. Still, I'd rather have three eyes then only one."
The Staff of the Zythumancer can bring the most helpless alcoholic into the embrace of sobriety or turn a tetotaller into a useless drunk with a simple tap to the head.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
The Deathstick is a potent weapon, but it may well do more damage to it's user then the target, as it has not been perfected by it's creators yet.
The Silesian Triremes, also known as the Three-in-one, are one of the more feared ships that the marines and the sailors of the De Madden Company have met in battle.
Morcar’s ring is a marvel to behold, capable of healing wounds…but be sure that you do not tax it’s powers too far and die wearing it, or you will become a true horror to behold.
Seeing her boyfriend, Amber opened her mouth to tell him her true name, but the Masking Bracelet that she was wearing took control, and forced her to keep her mouth shut and walk away.
The wizard entered the inn, quietly activated his ring and the noise around him of chatting people, clinking glasses and munching of food fell silent. *Peace, perfect peace* thought the wizard.
They took the murderer of Cassie Davis to the chair at noon and the Warden pulled the lever. There was a loud crackle and a blue flash and the murderer’s body shrank and changed into that of his young victim. There was total silence whilst Cassie’s mother asked a question that only Cassie would have known.
When she answered it correctly there was a loud cheer as she was set free. Justice had been done and Cassie was not only legally avenged, but alive again, whilst her killer no longer existed in any form.
The Admiral was not expecting it when one of the officers that he was expecting to see thrust his hand against his forehead. At once he fell, knocked out, upon his desk. The hand thst touched him was not a human hand but a Hand of Ma-O, and the officers were disguised Children of Ma-O, who dressed him in a captain’s uniform and walked him out between them, telling the sailors at the gate that he was drunk and that they would prefer it that the secret was kept from his fellow officers.
Spennymore’s Skating Boots look normal to the untrained eye. It is difficult to mentally connect them to the legends that cling to them, of those who would attack the wearer suddenly ending up head over heels.
The adventurer picked up the hilt, wondered where the blade was, and turned the handle with the hilt pointing towards his face. His screams of pain as the blade of steam cooked his face could be heard a long way away. He had just learned the hard way not to mishandle a Company Steamsword.
The Suit of Purity appears to be one designed for the heroic, but it masks it’s true villanous nature. Anyone who wears it for long is bound to be slowly twisted to the Dark Side.
The Maelstrom is greatly feared by those who have to face it in combat, as they know that they could soon be destined for Davy Jones’s Locker…
"Since I was issued with this rifle, it’s saved my life on more then one occasion. It’s the best weapon that I’ve ever been issued with." John Volkov, a private in the army of the De Madden Company.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless