Seven ships to sail the seven seas.
Thirty+ Knives for your PCs to use or to face in battle.
In the far future, tiny bots injected into the body can do great good-or great harm, depending on what kind of bots they are.
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Because the world can never have too many magical swords.
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
Not all armour works as it should do, and these thirty suits of armour all have something wrong with them. (Until I can get it fixed somehow, only the main page link to this submission is working.)
Thirty books, some the kind you could pick up in your local library, others that are carefully hidden away from the general public for good reasons.
It's not that common that humans gain gifts from the Fair Folk, but it does happen.
Seven sharp, steely swords to stab, stick and slice with.
The Xan-Axe is said to be a wonderful weapon-those who wield this battle axe seemingly fell no fear. Until, that is, they put it down, if only for a short time.
Seven more magical rings, each with a very different enchantment on it.
Seven rings were made long ago in the days of the Queens of old, seven highly magical rings to help a ruler to rule, but they proved anything but helpful.
"Come on,, chop chop, I haven't got all day." The last words of Sir Percy Quantril before being beheaded for his attempted coup against Queen Yocasta.
Seven trains that the PCs might one day need to travel openly on, sneak onto, wreck or rob,
There are a myriad of trains that run on the ley lines all through Vallermoore, delivering passengers and goods to their destinations, but they all have to give way by Law when the Royal War Train comes through.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.