The humble scarf can be used for a large number of things, some legal,others not
So your PCs have won their quest, be it slaying a mighty dragon with a magical weapon of old, beating a crime boss, or vanquishing a mighty wizard or wight, and they have taken possession of the treasure. Chest after chest of gold and silver coins, gold bars, and every kind of jewel and gemstone is theirs for the taking. If they are not careful, they may find that their trouble has only just begun.
Why is magic used by so few when it is so much use?
Often PCs get on the wrong side of powerful users of magic or break into enchanted tombs, either may get them on the wrong side of a curse.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
Many roleplays are set in a world where much of the land is held by barons and other nobles serving under the King or Queen. Sometimes the PCs may need to meet these nobles to ask for help in their Quest, at other times they may be caught for breaking the law and end up with their lives in his hands. Yet nobles are different;some may be good people who care for those underneath them and are loved in return, others may be unpleasent tyrantts hated and feared by their underlings, and still others a bit of both. With this in mind I present thirty nobles
A hopefully amusing Strolen.com version of the Twelve Days of Christmas.
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".