The PCs are in a graveyard, when as they are passing a noble tomb with a certain symbol embossed on the door, the magic user in the party hears a voice from being the tomb door begging to be let out. What do the PCs do?
"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.
The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.
A mighty Kraken, the beloved of Big Red, has been infected by a horrible polar parasite, and the PCs have to find a way to cure her before it is too late...
How hard is it to despatch a troublesome swan? A lot harder then you might think.
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
Do the PCs dare to go and raid the tomb of the Pharaoh Upshi?
The PC’s are walking along a forest path when they hear the sobbing of a young woman, but when they investigate further…
Want to avoid fighter types focusing on swords? Make Longswords and Bastardswords the weapon of the Noble class, with a death penalty for other to carry. These weapons will be ornate and finally crafted. Adventurers will be stuck with cheaply made broad and shortswords, while professional fighters might use two handed swords.