The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
Mr James Grimes was a wizard and inventor of some note whose main job was casting small spells to repair things or create minor magical items. On his days off he would sometimes visit the local courts to watch people on trial and thought;what if there was a simple way to tell who was good and who was evil? Would that not save time and money? And so he came up with the idea of the Demon Spectacles to tell the good from the bad.
He struck out hard with the blade, cutting his foe down to the bone in the arm that held the weapon , only to feel agony in his own sword arm as if it too had been cut right down to the bone. As he dropped his blade due to the shock and two more opponents closed in to cut him down, he realised to his horror that his blade was a Feeling Sword and that he was unlikely to survive this fight.
30 places for the most vile villany to take place in. (unfinished.)
The Nekron, also known as Dark Elves, the Drow, and other ruder names are rarely friendly with humans, but on occasion they need their help, and are willing to reward them for a job well done...
I had me a dream once. Just after I *acquired* this here knife. Only the knife was a bit shinier and I was in an alley somewhere. I dunno, maybe it was Brie or Holsten, someplace like that. Anyways, I'm walking down this alley when I comes across some dumb bloke trying to shortcut his way to market. Like *my* alley is a god-d**ned thoroughfare for just anyone!
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
Not only the weapon needs to be special or magical...
To look at her she's five years old, and to her anger, she has been stuck at the age of five for the last forty-six years, unable to rule as Queen and doomed to a life of doll houses, dolls and cute girly toys and clothes, even though her mind is that of an adult woman.
What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...
Thirty items from the distant past, some are still used today in different forms, others were one of a kind and have long since been lost or sequestered within dusty old tombs, awaiting looters to bring them back to the world once more.
The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.
30 various vampiric varieties
The Dwarves are often thought to be a greedy and miserly race, but there are times when they will give rewards to those who have genuinely earned them.
(OOC-I added the names of all those who did submissions but only mine has shown up, for some reason. The others are the following; axlerowes, Echomirage, Ancient Gamer ,Dossta , Pariah.)
The eyes came closer and with them came a growling sound, and the warrior swung at them with his sword. They flew around it, revealing themselves to be harmless insects. The warrior swore...it was no Cave Bear or Giant Spider but a pair of Eye Flies out looking for insects to eat that were smaller still.
A mighty Kraken, the beloved of Big Red, has been infected by a horrible polar parasite, and the PCs have to find a way to cure her before it is too late...
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...
It does not look very impressive, a stick carved out of baobab wood, with sigals all down it that were covered in gold leaf once, and a whisk of horse-tail upon it. Yet whoever carries this finds it really keeps the insects away. Most people have no idea just how much power it really contains within it...
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".