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Cheka Man
January 3, 2006
Hits: 3260
Comments: 6
Ideas: 0
Votes: 1 / 2.500000
The Way of the Many    Systems  (Mystical)   (Specific)

One spellcaster cannot achieve very much, but many minds can. Like insects, spellcasters are at their most formidable when they are united.

Cheka Man
December 28, 2005
Hits: 2620
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
The Armour of Arrogance    Items  (Armor)   (Magical)

The Armour of Arrogance would seem to be the answer to a coward’s prayer, but he or she normally ends up wishing that it had never been worn, for it exacts a price of it’s own that may be even worse then the price of cowardice.

Cheka Man
December 22, 2005
Hits: 6633
Comments: 23
Ideas: 0
Votes: 8 / 4.125000
Sleigh of the Storm    Items  (Transports)   (Magical)

Once a year, Father Olaf delivers presents to all the people of the world in one night.How does he do it? With the help of the Sleigh of the Storm, and the vital Shard of the Storm within it.

Cheka Man
December 12, 2005
Hits: 5361
Comments: 7
Ideas: 1
Votes: 6 / 4.166667
The Crown of the Storm    Items  (Jewelry)   (Magical)

The Crown of the Storm brings great power to it’s wearers, but at a great cost…this can chage the weather but it also has a nasty habit of changing it’s wearer too.

Cheka Man
December 10, 2005
Hits: 10529
Comments: 9
Ideas: 15
Votes: 4 / 5.000000
The Mad Queen and her Daughter    Articles  (Fiction)   (Gaming - In General)

This is the tale of how Princess Amber liberated Vallermoore from it’s mad Queen.

Cheka Man
December 6, 2005
Hits: 2681
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
City Image - De Maddenville    Locations  (City)   (Water)

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.

Cheka Man
December 6, 2005
Hits: 3725
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
City Image - Barrowtown    Locations  (City)   (Any)

Barrowtown grew up in the area that was a Royal Necropolis.It was noticed that the wights would slay any criminals in their area, not just those that disturbed their barrows, and so traders and merchants came there and slowly the city improved.

Cheka Man
December 6, 2005
Hits: 3815
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
City Image - Canvas City    Locations  (City)   (Plains)

During most of the year the nomads of the Bushlands wander in small groups, seeking pasture for their animals and food for themselves, over a vast area. But during the coldest three months of the year they come together for warmth and to trade with each other and pool supplies if things get really cold.

Cheka Man
December 6, 2005
Hits: 2877
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
City Image - Walkabout Creek    Locations  (City)   (Water)

The City of Walkabout Creek is based within the only pass in the Mountians of Quartz. All around it is a sixty foot wall of solid but perfectly clear quartz.

Cheka Man
December 6, 2005
Hits: 2906
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
City Image - Pier Point    Locations  (City)   (Any)

Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.

Cheka Man
November 23, 2005
Hits: 4648
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
The Priests of Mammon    Society/ Organizations  (Religious)   (Regional)

Many priests take a vow of poverty-but not the priests and priestesses of Mammon. But that is to be expected.

Cheka Man
November 18, 2005
Hits: 3913
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
The Few    Lifeforms  (Ethereal)   (City/ Ruin)

The first sign of one of the Few is the glow that surrounds it.Most of the survivors of such encounters only saw the glow, for few can fight face to face with the Few and survive to tell the tale.

Cheka Man
November 17, 2005
Hits: 3093
Comments: 8
Ideas: 0
Votes: 2 / 2.250000
Spikespear    Items  (Melee Weapons)   (Non-Magical)

An aquatic spear made of shaped coral.

Cheka Man
November 17, 2005
Hits: 2855
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
The Retainer's Sword    Items  (Melee Weapons)   (Non-Magical)

The Ducal Retainers of Urania who patrol the ever moving Twilight Zone, carry special swords that only they may legally carry.

Cheka Man
November 13, 2005
Hits: 5545
Comments: 14
Ideas: 0
Votes: 12 / 3.250000
Silverspider    Lifeforms  (Fauna)   (Any)

They are beautiful in an icky fuzzy spider way.

Cheka Man
November 12, 2005
Hits: 4597
Comments: 11
Ideas: 0
Votes: 4 / 3.625000
The Paul and Peter Fortress    Locations  (Fortification)   (Any)

It is massive and grey. It nearly blots out the sun as you approach. Soon it will be the last time you will see the horizon.

Cheka Man
November 12, 2005
Hits: 3690
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Ring of Procrastination    Items  (Jewelry)   (Cursed)

It is a good looking ring. It is handsome and worth quite a bit.

Cheka Man
November 10, 2005
Hits: 4134
Comments: 4
Ideas: 0
Votes: 4 / 3.500000
Giant Mussel    Lifeforms  (Fauna)   (Water)

The Giant Mussel is probebly the only creature in the world that can, if you are not careful, lick you to death…

Cheka Man
November 10, 2005
Hits: 2767
Comments: 5
Ideas: 0
Votes: 4 / 2.500000
Krasnov's Bar    Locations  (Establishment)   (Other)

Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)

Cheka Man
November 7, 2005
Hits: 5196
Comments: 10
Ideas: 0
Votes: 7 / 3.928571
Wrapper    Lifeforms  (Fauna)   (Swamp)

On the muddy banks of the river deltas and the swamps they wait to wrap their prey in their crushing embrace.That is how they got their name.

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Cheka Man

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When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp


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