Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
Because the world can never have too many magical swords.
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
So the PCs need the help of the ruler/s do they? It makes a big difference depending on what kind of rulers they are appealing to. What works well in one case may not work well in another.
The actions of PCs can often land them in court, and having a good lawyer to represent them can mean the difference between freedom and a death sentence.
When constabulary duty's to be done
A policeman's lot is not a happy one
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
Somebody has to put the food on the table.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
The sword may be a famous and fearsome weapon, but even the best of them may have problems with it
Why is most magic used for evil? Well, because...
Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.
Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.
Whenever there is conflict or disease you will find medical men and women trying to heal the sick and the maimed. Most are perfectly good people, but by no means not all of them. Whilst many live to serve and do their best for those who they treat, a minority will harm or even kill them, accidentally or otherwise.
Seven twisty canyons for the PCs to pass through and explore on their way to carry out their main quest.
PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
Where the rule of law is seen as being absent, weak, or too oppressive to want, and crime of all kinds flourishes, sooner or later people will take the law into their own hands and become vigilantes. Here are seven such gangs.
Not all armour works as it should do, and these thirty suits of armour all have something wrong with them. (Until I can get it fixed somehow, only the main page link to this submission is working.)
Rain slowly builds, thunder and lightning continue to roll in. Road muddies, horse/wagon getting stuck in the mud. Thunder strikes coinciding with a deep hole a horse just walked in, horse panics, breaks its leg (maybe just sprain?). Horse is decompacitated and the rain just went from pouring to an all out monsoon. Shelter needs to be found, horse needs to be taken care of, covered in mud, add the posibility of items being lost to the confusion with the wind and dealing with spooked animals.