Are you a GM who needs to come up with a new adventure for your PCs to enjoy? Here are 30 ideas for you and them to make use of. And may the odds be forever in your favour.
Seven ships to sail the seven seas.
30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.
Thirty+ Knives for your PCs to use or to face in battle.
30 more monarchs, some of who are decent and efficient rulers, whilst others are foul tyrants or horribly incompetent at ruling.
An Inn or Hotel may be a good place to sleep but sometimes it can bring problems, and opportunities, of it's own...
In the far future, tiny bots injected into the body can do great good-or great harm, depending on what kind of bots they are.
Seven Mermaids, some of them living their lives in the deep ocean, others, willingly or otherwise, on the land.
Like a grim eagle upon it's nest, the great black block of Tannia Castle looks down upon the city of the same name. Despite the fact that some of those brought within it's walls never come out again, the castle is still looked upon well by most of the city's inhabitants, a place of protection rather then a place of terror.
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
Because the world can never have too many magical swords.
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
So the PCs need the help of the ruler/s do they? It makes a big difference depending on what kind of rulers they are appealing to. What works well in one case may not work well in another.
The actions of PCs can often land them in court, and having a good lawyer to represent them can mean the difference between freedom and a death sentence.
When constabulary duty's to be done
A policeman's lot is not a happy one
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
Somebody has to put the food on the table.
A tribe of barbarians appear wearing necklaces of bear claws and great cloaks of brown fur. They are physically much larger than normal humans, much stronger, and shrug of the most vicious of wounds. They call themselves the Aklak after their totem spirit.
- From the Inuit word for Grizzly Bear