"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.
The Slow Death Cap looks, to those who don't know what they are looking at, like an edible mushroom, but eating it is one of the most unwise things anybody could possibly do.
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
The gold and ruby ring of the Knights of the Holy Sun is a lot more then a mere trinket; they would not wear it if it was. Should you ever steal it do not, repeat, DO NOT, put it on or you'll be sorry...
The nobleman was out on horseback when he came too close to a nest of Changeling wasps. The first sting made him scream and sent him falling from his horse. When he felt the second sting and was close to passing out with the pain, he thought Whatever happens now, my life of freedom is over. Even if I am not stung again,and escape being paralysed or killed I will be a girl. I will no longer have the right to choose who I marry, to carry a weapon, to join the army or to have control over my own finances.My life is ruined now.
The tornado hat may look laughable to wear, but it's anything but funny when you're facing the tornado caused by such a hat. If using it, beware, do not spin for too long...
Thirty wenches to pour the beer and feed hungry customers. And do other things as well...
It is rare that humans earn a gift from the Merpeople, as most of the time the two races tend to avoid each other, and with scarce resources the Merpeople tend not to give gifts very often, yet it does happen...
So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
30 squirming maggots, worming their way through dead and decaying flesh.
"How is he? Will my son ever recover from the bugs that turned his brain to mush?"
The doctor pointed to where the thirty-seven year old was playing with toys on the floor. "It's been five years now and he has the brain of a child, give it another five and we can start the basics of teaching him magic again. He knows who you are but...but he will never have the same personality again, and by the time he regains all his magic skills at their former levels he will be in his sixties."
A hopefully amusing Strolen.com version of the Twelve Days of Christmas.
The Good, who do what they have to do, the Bad, who pervert their ideals, and the downright Ugly.
They didn't nickname him "Sparky" behind his back for nothing...
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
Mr James Grimes was a wizard and inventor of some note whose main job was casting small spells to repair things or create minor magical items. On his days off he would sometimes visit the local courts to watch people on trial and thought;what if there was a simple way to tell who was good and who was evil? Would that not save time and money? And so he came up with the idea of the Demon Spectacles to tell the good from the bad.
He struck out hard with the blade, cutting his foe down to the bone in the arm that held the weapon , only to feel agony in his own sword arm as if it too had been cut right down to the bone. As he dropped his blade due to the shock and two more opponents closed in to cut him down, he realised to his horror that his blade was a Feeling Sword and that he was unlikely to survive this fight.
30 places for the most vile villany to take place in. (unfinished.)
The Nekron, also known as Dark Elves, the Drow, and other ruder names are rarely friendly with humans, but on occasion they need their help, and are willing to reward them for a job well done...
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.