The famed Sigil Swords were a great help to the naval forces of those who served Big Red, and their magic would only serve their owners, much to the anger of the Admirals of the De Madden Company.
Most magical weapons look magical and stand out, Excaliver, Grond and a host of others. This one appears to be a common scythe, but is anything but ordinary.
30 Rings to rule them all…
Mark woke up and groaned. His breastplate felt heavy on him. When he looked at his arms and legs he began to cry. His wonderful muscles, earned through excersise, running, fights and several quests, were gone, leaving him with no more muscle power then a young girl. He had heard the tales of the Muscle Flies but had not throught they were true until it was too late. He could move, but it would take a very long time to get his muscles back into good condition again.
Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.
30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.
Who ya gonna call when the flames are burning?
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
The Giant Swans of Pier Point are the pride and joy of the city…
As the small group of mercenaries settled down for the night, they failed to notice that some small pieces of barbed wire sticking out of the ground nearby were moving like tentacles.Until it was too late and they woke to feel it clutched around their throats and squeezing hard. As their blood spilled upon the ground the Barbed Arms had claimed yet more victims.
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
One ring to bind them…Anyone who was to mistake this for a wedding ring would soon wish that they had not.
Do the PCs dare to go and raid the tomb of the Pharaoh Upshi?
A rare form of Undead seeks the help of a band of PCs. Will they be up to the challange?
Doctor Foster was fed up of being known as Doctor Fester, and decided that no more would the people he operated on face the risk of gangrene after their surgery.
The rules against nighttime travel in the Sorcery Springs Geyser Basin are there for some very good reasons, not least the highly dangerous Geyser Ghosts.
The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.
Once she was Archmage Stewart’s beloved wife Emma, an acomplished which in her own right, now she is but a husk of what she once was, and yet the Archmage loves her too much to put her shell to rest.
"The Queen was never the same after she started wearing that new breacelet of hers. She used to care about her people, now she just takes as much as she can and gives nothing in return. Sooner or later a revolt will break out."
For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For want of a battle a kingdom was lost…
Which serves as a warning not to get on the wrong side of the God of Smalll Things.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.