The fort seemed like every small boys dream, but in fact it was a very well made magical prison, and the young prince only learned the truth when it was too late and the magic sucked him inside, his cries from his now inch high body too quiet to be heard.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
Over the centuries, the thieves, assassins and secret agents who operate within the underworld have come up with many ingenious devices for stealing and murdering, many of which are disguised well enough to be carried in plain sight.
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
"If we the poor cannot enjoy our lives, you the rich will have yours taken away." Police statement taken from a captured cultist, a member of Inanna's Avenging Hands.
Inanna's Silver Tongues are one of the most unpopular of all cults, hated by all other cults and criminal organizations and thought to be somewhat unpleasant even by those in law enforcment who make the most use of them. What they are renowned for, is the art of informing.
"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."
Why is magic used by so few when it is so much use?
Many roleplays are set in a world where much of the land is held by barons and other nobles serving under the King or Queen. Sometimes the PCs may need to meet these nobles to ask for help in their Quest, at other times they may be caught for breaking the law and end up with their lives in his hands. Yet nobles are different;some may be good people who care for those underneath them and are loved in return, others may be unpleasent tyrantts hated and feared by their underlings, and still others a bit of both. With this in mind I present thirty nobles
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
30 wierd, wonderful and wacky wedding customs for your worlds.
"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.
The Slow Death Cap looks, to those who don't know what they are looking at, like an edible mushroom, but eating it is one of the most unwise things anybody could possibly do.
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
The gold and ruby ring of the Knights of the Holy Sun is a lot more then a mere trinket; they would not wear it if it was. Should you ever steal it do not, repeat, DO NOT, put it on or you'll be sorry...
The nobleman was out on horseback when he came too close to a nest of Changeling wasps. The first sting made him scream and sent him falling from his horse. When he felt the second sting and was close to passing out with the pain, he thought Whatever happens now, my life of freedom is over. Even if I am not stung again,and escape being paralysed or killed I will be a girl. I will no longer have the right to choose who I marry, to carry a weapon, to join the army or to have control over my own finances.My life is ruined now.
The tornado hat may look laughable to wear, but it's anything but funny when you're facing the tornado caused by such a hat. If using it, beware, do not spin for too long...
Thirty wenches to pour the beer and feed hungry customers. And do other things as well...
It is rare that humans earn a gift from the Merpeople, as most of the time the two races tend to avoid each other, and with scarce resources the Merpeople tend not to give gifts very often, yet it does happen...
So you want to rub a lamp, do you? Here are many mighty Genies, beings of great magic who might turn out to be your greatest boon or your greatest bane.
The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.
When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).