A short tale, for when your bard needs a tale of adventure, romance, and tragedy.
The door to the building is open, but inside is nothing but darkness. The lights are out: What do you do?
Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?
A few ways to handle PCs navigating a maze within your games.
The stream of time can suddenly be breached. What happens now?
You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don’t have a plot, your game ain’t goin’ nowhere.
Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.
A good camping-place with something extra: a gallows with a hangman, reduced mostly to bones and a few rags. It marrily hovers in the wind. Any manipulation will make it fall apart. An excellent camping place, except for the midnight hours, when ghosts of those executed haunt here. Some wail for their crimes, some re-live their execution over and over, some want to have a talk, and still some others want to scare the Living for fun.