The heroes encounter prisoner-slaves and their masters
Every 45 years, the bamboo forests which cover the tiny land of Ghanzu bloom, and very soon after come the rats…
“Return to me,” she said, and as he died, he said: “I shall return”.
And though the years flew like sparrows from disturbed nest, he did return, year after year…
When the Prince of Thalavor is found dead, floating down the river in a Hero’s Voyage, the King Espegil sends the heroes upriver into unexplored lands to discover the bane that slew him.
When a mysterious man hires them to slay Baza, the Yellow Priest, will the heroes find more than they bargained for?
The desert can be a harsh place, but the people can be even harsher. Unfortunately for Abdelfettah, the spirits of the sands were not with him this day…
When Cortez captured the Aztec leader, Moctezuma, he and his conquistadores demanded a room full of gold as ransom. The soldiers of Gkar’tell wants quite a bit more in return for the leader of the Lizardfolk…
Another continuatio of the heroes’ journey through Daemonland.
An ancient spirit known as the Elephant God said to them “Thou hath defeated me, and thou shalt have thy prize: All the valleys and forest beyond yon cliff art for thou and thine.” Having beaten the not-so-malevolent spirit and laid it to rest, the heroes now stand at the edge of the greatest cliff in all the world. The land they see is know theirs, but what does it hold?
The heroes are ninjas of the Kakemetsu Clan, hired to assassinate the Lord Kuganara Daijo. But when they infiltrate the Kuganara Castle, they find that there is more to this than there seems to be.
A continuation of the heroes’ journey through Daemonland.
They have passed beyond the mysterious circling armies and entered the burning, poisonous desert of Outer Daemonland. Can they find the way across before the Elephant God beats them to it?
In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….
The Balgrians, a persecuted people, are fed up. They’re rising up and fighting and Midwessel will see bloodshed before it’s over.
The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?
The Duke Wars have torn apart the kingdom. Now, two dukes battle for supremacy. Will the heroes help the ambitious and noble deSandreaux or the beautiful and brave Christine?
The city of Yoralaruk knows how to keep it’s secrets, and it has many to hide. It is up to the heroes to discover what the truth behind it’s darkest secret.
Deep within the bowels of the earth, the great structure of reality finds itself at siege.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.