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CaptainPenguin
January 30, 2006
Hits: 3514
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Bardag Ol    Locations  (City)   (Mountains)

Bardag Ol lies in the midst of the Adaz Pass, on the Great West Road. A product of a mixture Old Sohari architecture and frontier pragmatism, it is an interesting blend of sophisticated pomp and grizzled realism.

CaptainPenguin
January 25, 2006
Hits: 2970
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Samuel "Shoutin' Sam" Randall    NPCs  (Minor)   (Combative)

I don’t know what it was that set Shoutin’ Sam off, but when he left, it was like goddamned Apaches had busted in here and had a scalpin’ party in the saloon…

CaptainPenguin
January 23, 2006
Hits: 4139
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
Houtsunomuh    Systems  (Divine/ Spirit)   (Specific)

The hideous and hairy Houtsunomuh is the mythological Stalker of Graveyards and Eater of the Dead, one of the Eight Great Monsters of Enohountsun mythology.

CaptainPenguin
January 15, 2006
Hits: 4782
Comments: 11
Ideas: 0
Votes: 9 / 4.000000
Stebanos Paint    Items  (Home/ Personal)   (Non-Magical)

Stebanos paint is a tool of the poisoner’s culture of Tekne, mixed in with make-up, to make a Tekneani noble’s pale adornments deadly.

CaptainPenguin
January 2, 2006
Hits: 4407
Comments: 6
Ideas: 0
Votes: 6 / 2.750000
Pictish Axe    Items  (Melee Weapons)   (Combat)

A sturdy, primitive Pictish axe

CaptainPenguin
December 25, 2005
Hits: 3055
Comments: 9
Ideas: 0
Votes: 5 / 2.600000
Biran    NPCs  (Extras)   (Domestic/ Craft)

He’s a strange foreigner who doesn’t act like us… Suspicious.

CaptainPenguin
December 24, 2005
Hits: 6684
Comments: 17
Ideas: 1
Votes: 12 / 4.416667
The Zombie    Lifeforms  (Intelligent Species)   (Any)

The spirit which dies with a murderous rage upon it’s conscience cannot rest, and re-inhabits the corpse it once dwelt in, stalking the earth in search of one thing: revenge.

CaptainPenguin
December 23, 2005
Hits: 3841
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Aukstatians    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.

CaptainPenguin
December 20, 2005
Hits: 4523
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
The Cyahoi    Lifeforms  (Constructed)   (Any)

The Cyahoi are horrific undead beings created as powerful servants by the cults of the frightful Lord Sarku, flesh-eating Master of the Living Dead. They are animalistic and violent creatures whose lower, animal souls have been driven wild with spiritual starvation, and whose higher, reasoning souls are held captive in their black hearts.

CaptainPenguin
December 20, 2005
Hits: 4094
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
The Cynocephali    Lifeforms  (Constructed)   (Any)

The Cynocephali are those wretched beings who are cursed to walk the earth after death for the betrayal of those most dear to them. The gods look upon such traitors with terrible anger, and as such, those who do nothing to remedy their betrayal or offset the sin are doomed to an eternal unlife, bearing the head of a dog.

CaptainPenguin
December 19, 2005
Hits: 4202
Comments: 7
Ideas: 0
Votes: 3 / 4.000000
The Flinthill Clan    Lifeforms  (Intelligent Species)   (Plains)

Brutish masters of the Highlands, the grey-skinned, wolf-riding men of the Flinthill Clan are famed for their ferocity and their savagery.

CaptainPenguin
December 18, 2005
Hits: 4766
Comments: 7
Ideas: 0
Votes: 4 / 4.625000
Sarks: The Sark-Hound    Lifeforms  (Constructed)   (Any)

The Sark-Hound is a basic form of Sark which is created for a very specific purpose, to wit, the hunting and killing of the necromancer’s enemies (in Centas, the place of the banal zombie is taken by these creatures).

CaptainPenguin
December 17, 2005
Hits: 4598
Comments: 11
Ideas: 0
Votes: 5 / 4.500000
The Poison Eaters Tribe    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The Poison Eaters Tribe dwells deep in the jungle glades of the Ushaika, in the lowest reaches of the undergrowth where no sunlight pierces through the leaves, and where the marshy ground wells up with tea-colored water at the lightest step.

CaptainPenguin
December 17, 2005
Hits: 4364
Comments: 10
Ideas: 0
Votes: 6 / 4.166667
Ghulas - Eaters of the Dead    Lifeforms  (Intelligent Species)   (City/ Ruin)

Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes.

CaptainPenguin
December 17, 2005
Hits: 3704
Comments: 6
Ideas: 0
Votes: 6 / 4.083333
Crawling Ghosts    Lifeforms  (Ethereal)   (Any)

The Crawling Ghosts (from Parsic “yabuj”, “it crawls”) are the loathsome, disturbing ghosts of those who die lonely and rejected, shut-ins and the forgotten.

CaptainPenguin
December 16, 2005
Hits: 2817
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Hungry Ghosts -1    Lifeforms  (Ethereal)   (Any)

A Hungry Ghost is born when the lower soul (the animal soul of the body, containing physical urges and violences) becomes angered and, rather than descending to the Underworld, lashes out against the living, which, in its instinctive state and having dulled senses, it percieves as enemies who have “wronged” it.

CaptainPenguin
December 16, 2005
Hits: 3365
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Azhag    Lifeforms  (Constructed)   (City/ Ruin)

The Azhag (‘ah-ZHAHG’; from Old West-Carmanian azadg, meaning watchman, sentry), called Tomb Guardians or Demon Shadows, are the terrible Undead guardians of the tombs of the Ancient Ones.

CaptainPenguin
December 16, 2005
Hits: 4679
Comments: 12
Ideas: 0
Votes: 8 / 4.375000
The Torlakia    Lifeforms  (Constructed)   (Other)

Hiding deep within catacombs of the ancients, in low, deep alcoves where they lie, spider-like, awaiting the taste of fresh blood, there are the hideous Torlakia, dark beings who once lived and are now, fearfully, undead.

CaptainPenguin
December 16, 2005
Hits: 61691
Comments: 13
Ideas: 0
Votes: 5 / 4.500000
Remaking the Undead    Lifeforms  (Unique)   (Any)

Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

CaptainPenguin
December 8, 2005
Hits: 2752
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
the Daruni Lands    Locations  (Country/ State)   (Forest/ Jungle)

Arshii’j Daru is the capitol of the empire of the Daruni, a jungle state lying to the south of the Holy Land, and home of a staunch Qoruxi state. Waves of invaders have enriched the culture and history of the state and created a powerful kingdom capable of withstanding both the assault of the Qoruxi raiders of the Holy Land and the assault of the Meixingu Holy War.
-WARNING: VERY LONG AND VERY COMPLEX-

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CaptainPenguin

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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