Legendary hero, founder of the Bukdek Empire, fearless warrior and warlord, amoral barbarian, and vicious bandit.
The Handlers and the Abszurl are symbiotic subcultures, products of human society’s expansion into the stars.
A Sport that Heroes and GMs can enjoy!
Created as a weapon by the ancient sorceror-primotologists of the Iron Triangle Nation, the Cutsman still stalks the underhalls of the city of Mehxaiyul, a spectre of blood and blades.
Ssao E’hzeir, once a soldier, then a mandarin-magistrate, and then a clan-father, was rewarded for years of faithful service with the post of alytarch.
The wraith-witches of Bhudokima create these stones for the braves of the Mani tribes; they are tools of barbarian voodoo, infused with simple magic.
Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
The ornate flintlock pistol of a highwaymen, consecrated to Nahrem, God of the Crossroads
The abominable spawn of Ll’hhrau, the Thing Behind The Sky, the Minotauri descend from above, hideous and awful perversions of natural life.
Every 45 years, the bamboo forests which cover the tiny land of Ghanzu bloom, and very soon after come the rats…
The battle of Sahhur, more generally known as the infamous Massacre at Blood Lake, was among the most brutal battles to take place during the early years of the Great War.
The armies of the Treaty States go to the fronts of the Great War armed with the sturdy, trusty and effective Dirziet Model-6, a magazine-fed bolt-action rifle.
The Drung, known as the Tribe of Starvation, savage warriors and uncompromising foes.
The children of the Sea of Pandemonium, the Viles of Salt are always thirsty, and they draw water from living beings with even a single brush from their crusty white flesh, dessicating those who are touched.
The Seyeverasin are supernaturally excellent musicians- no other can play a cello as well as them, and when the moon wanes, one may hear their haunting phantom strains echoing about night-time mountain cliffs, by dark pools, and in places where mortals no longer go or have never gone.
The Lavas are animalistic warrior-demons who converge in packs like lice on the inconceivable walls of Hell, filled with inconceivable fury and berzerk bloodthirst.
In lakes throughout the East, these lake squid are as plentiful as fish.
The enormous hammer of the Warlord Gyog Ak-Thail, the Ribcage Destroyer. It is said to have slain 3,000 men.
In all of Centasi history, from the mythical prehistory of the Old Kingdom to the countless wars and petty conflicts of the modern age of the Hundred, there is no figure so feared, so influential, so historical, as the Howler.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?