“Everybody knows that!” -Mantra of knowitalls everywhere.
Everybody must be the wisest person in all of Creation, because he seems to know everything!
The famous War Fan of the Resplendent Burning Phoenix is a treasure that once belonged to the great hero and warlord, Youhei.
An artifact of dark intent, hidden in a mouldering tomb in the jungle, wrapped in rotten cloth…
A popular roadside establishment in the verdant hills and fields of Stalimsoth, the Red Rakda is famous for it’s namesake, and also as a meeting place for the secretive Blue Cloaks.
The Merchant Crustaciano, a bizarre crab-like being, runs a famous trading center from an muddy island in the Middle Sea called the Isle of Crustaciano, a name which makes merchants and moneylenders everywhere salivate and tremble with greed.
The desert can be a harsh place, but the people can be even harsher. Unfortunately for Abdelfettah, the spirits of the sands were not with him this day…
When Cortez captured the Aztec leader, Moctezuma, he and his conquistadores demanded a room full of gold as ransom. The soldiers of Gkar’tell wants quite a bit more in return for the leader of the Lizardfolk…
This sword, enchanted with the dark magic of the Underworld, is wielded by Never Ending Silence, a Death-Knight.
Another continuatio of the heroes’ journey through Daemonland.
An ancient spirit known as the Elephant God said to them “Thou hath defeated me, and thou shalt have thy prize: All the valleys and forest beyond yon cliff art for thou and thine.” Having beaten the not-so-malevolent spirit and laid it to rest, the heroes now stand at the edge of the greatest cliff in all the world. The land they see is know theirs, but what does it hold?
Once the daughter of a royal family of the Living Lands, Golden Tears Mistress forsook her family’s ancestor offerings in exchange for the privileges of the court of First and Night-Crowned Wolf.
Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…
Never Ending Silence is the greatest Death-Knight of the Ghostlord known as Frozen Priestess Adorned With Bloody Feathers, and he is very good at his job.
In the insanely complicated politics of the Underworld, the Ghostlords are the highest beings below the Death Gods. But First and Night-Crowned Wolf, Ghostlord of Blood and Fury, seeks to make himself the one and only Ghostlord, and grind the Underworld beneath his iron heel.
This is said to be the box in which Urku, creator of the Orcs, captured the sun.
In the thick, swampy jungles of the south, the oldest and greatest city of Lizardfolk rises majestically over the forest canopy.
This, the largest and most populous city in the world, is a port ruled by thieves, murderers, and crooks.
In the burning desert stands a symbol of hope, prosperity, and peace, the place known as Glass Mountain.
A gruesome artifact that harbors the savage soul…
He’s seen villages burn. He’s thrown the torches, and he’s thrown the water. He’s been up to his waist in gold, and up to his waist in blood. He’s seen it all.
The heroes are ninjas of the Kakemetsu Clan, hired to assassinate the Lord Kuganara Daijo. But when they infiltrate the Kuganara Castle, they find that there is more to this than there seems to be.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.