The empty shrines of a god so old, all but his name is forgotten.
Known as the Plateau of Dread, the desert where the civilization of the Thauns once shimmered is now a wasteland battled over by immortal tyrants.
Within a palace that is also a prison, Muggar the White Despiser wages war against the light, seeking to make all mortals his slaves.
Of old, this city was the home of a coven of the Sarkukai, foul devotees of Sarku, Lord of Worms, the God of Rising From The Grave. Though they were driven out, the city remains tainted by the memory of that ghastly cult.
The Wordfishes of Hloth, known also as the Sshpah, are strange composite-minds of the Hlothian jungles.
The famous chronicle of Laaman of Dreva, this is a comprehensive history of the wars against the Taxians in the Great Southern Conflict.
Known in these times as shalgiel, these beings were guardians created through ancient magic for purposes which are now forgotten.
Unleashed from the high white temples of Hosok in massive swarms, the Handvermin are among the lowliest and most disgusting of the children of the Hand That Sees
These ghastly beings are corrupted to do the bidding of Hosok, The Hand That Sees
This blade is one of the fabled Fatal Swords of antiquity, the metal of the blade folded one-million times.
The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master
Aher Wolfhound, called Wolfhound The Historian, a man crushed by the weight of the world’s cruelty
The Great King long ago ceased attempting to police the wastelands of his Border Marches, and these debatable lands fell into the hands of petty counts, retired generals, and warlords, who constructed and then abandoned many keeps ripe for plunder.
The Yughort were the fathers of the steppe civilizations, rulers of the first nomadic empire of the plains. Their signs can still be found, including their conical burial towers.
The Median forked dagger, a weapon evolved out of hunter’s tools, found almost exclusively in northeastern Media.
Malignant entities, these beings have existed in unlife for so long that they have forgotten what it means to be mortal.
The heroes encounter prisoner-slaves and their masters
Hideous creatures, they stand motionless and filled with intense sorrow at their existence.
Buzurivambavas is Bastard Demonspeak, and comes from the true Demonspeak bzhuu’vhambv’s, which means “carrying and crawling one”, or “one that carries and crawls”. They are a subtle kind of demon, and do not exhibit the terrible rage and bloodthirst of some other demons.
Splendid Reverse Worker seems to be manifested ill luck. In its presence everything seems to go wrong- mirrors and glasses shatter, animals fall ill and are injured, tempers flare and depression looms, metal rusts, and a general environment of pure Murphy’s Law occurs.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).