The Elixer Of misconception is a magical drink that can turn the user not noticed. for 24 hours. It allows the user to be seen but when seen people usually forget that you are there. For example: You walk into a room and close the door. People look up at the sound and see you, but the disregard you as a person of no importance. This works for anyone or anything.
Sayth is a halfling born in a poor home. He’s quick with great agility, and speed. Though he lacks knowlege but he is always willing to learn somthing new.
Quatr O’Malen is not your normal man. The fable lover of the Raven and the legendary Beastmaster may not look formible but who needs to when you’re the Beastmaster
One of The Tweleve Virtue Lords instruments; Unlike that of her sister, The Raven, it is an item of one power.
It is said that The Unicorn, Lady of Compassion, created this harp to aid in healing or restoring…
One of The Tweleve Virtue Lords instruments; Unlike that of his sister, The Raven, it is an item of one power.
It is said that The Dragon, Lord of Justice, created this lute before he was blinded by his devious trickster cousin, The Boar…
One of The Tweleve Virtue Lords instruments; Carrying both curse and blessing depending on who uses it ....
It is said that The Raven, Lady of Patience, was given this flute by her human lover when he was forced to leave this world for his own…
After nearly killing himself with the first set of Hot Wheels, Bligard Wirecraft, attempted to improve the design and add some safety. Again the device almost killed him.
This wondrous item has only appeared in the last 150 years. Designed and build by an old and wise (mad or stupid said by some) gnome who loved to travel. This wizard, Bligard Ã¢â?¬Å?TripÃ¢â?¬Â Wirecraft, had the love for travel but hated the standard voyage methods (Horses, Flying, Teleportation, etc). So he developed a set of magic wheels that could be attached to a standard 4-wheel cart to get him from point A to point B as fast as possible. The first set of Hot Wheels nearly killed him, for you see the wheels have only two settings, on and off.
This ring allows the wearer to go unseen through broad daylight without bothering to become invisible. It is handy for anyone who wants to slip through crowds and not attract attention.
These curved blades are much lighter than normal short swords and look like shortened scimitars. They are known for their powers of sleep and the ability to manifest and manipulate dreams.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.