B9anders's SubmissionsReset Sort

B9anders
August 21, 2006
Hits: 2852
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Calendars in Éran    Systems  (Societal/ Cultural)   (Historical)

A look at the calendars used in Ã?ran.

B9anders
August 21, 2006
Hits: 2833
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Timeline of Éran    Systems  (Societal/ Cultural)   (Historical)

A detailed timeline of Ã?ran

B9anders
August 21, 2006
Hits: 9487
Comments: 5
Ideas: 0
Votes: 4 / 4.875000
History of the World of Éran    Systems  (Societal/ Cultural)   (Historical)

A codex dedicated to describing the history of the world of Éran.

B9anders
August 20, 2006
Hits: 2122
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
World Orders in Éran    Systems  (Societal/ Cultural)   (Defining)

Although many tend to see the world as driven by power and money, there are many other forces at work in fantasy world to make the driving forces of the world more varied.

B9anders
May 25, 2006
Hits: 4341
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Enia    Systems  (Divine/ Spirit)   (Specific)

The Earth Mother, Spirit of Life

B9anders
May 25, 2006
Hits: 3552
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Laulas    Systems  (Divine/ Spirit)   (Specific)

The Sky Father, the Star Lord.

B9anders
May 24, 2006
Hits: 3489
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Miran    Systems  (Divine/ Spirit)   (Specific)

The Moon Lady, Sea Queen, Water Mistress

B9anders
May 24, 2006
Hits: 3458
Comments: 4
Ideas: 0
Votes: 3 / 3.000000
Arun    Systems  (Divine/ Spirit)   (Specific)

The Sun King, Lord of Fire, The Blazing Sage

B9anders
May 24, 2006
Hits: 10391
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 3224
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

B9anders

Selected Count ( 10 )

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Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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