This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.
From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.
The Dwarves are often thought to be a greedy and miserly race, but there are times when they will give rewards to those who have genuinely earned them.
(OOC-I added the names of all those who did submissions but only mine has shown up, for some reason. The others are the following; axlerowes, Echomirage, Ancient Gamer ,Dossta , Pariah.)
Save/Help the Halflings! They offer rewards. Material and otherwise.
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Herbalist in the group mistakes one plant for another and mistakenly poisons the group. Not to death, but pretty darn ill with recurring symptoms until the cause and cure are realized. (Local people may be able to help rather easily. "You ate Dragon's Rot you fool, looks and smells just like mint except it has these small thistles on the root. Only grow in the Hornwood Forest, that must be where ya got them. Eat this and you will feel better in 4 hours."