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By: Ancient Gamer
2006-02-04 08:22 PM
Hits: 23121
Comments: 11
Ideas: 21

Votes: 5 / 4.600000
The Magic of Art Systems  (Artistic/Performance)   (General)

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

By: Ancient Gamer
2005-12-27 03:34 PM
Hits: 8980
Comments: 9
Ideas: 12

Votes: 5 / 4.200000
Battles out of History Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

By: Ancient Gamer
2005-12-17 04:37 PM
Hits: 4022
Comments: 7
Ideas: 0

Votes: 6 / 4.000000
Ur-Kanesh Rhyme of the Shievren Systems  (Societal/ Cultural)   (General)

This is a popular children’s rhyme in the city of Ur-Kanesh. It is chanted while the children run down the street on St. Arakis eve.

By: Ancient Gamer
2005-12-17 03:07 PM
Hits: 3019
Comments: 5
Ideas: 0

Votes: 4 / 3.625000
The Tale of Tear and Shastalar Systems  (Divine/ Spirit)   (General)

In the lands of the Ardamians there is a tale. A tale of the weather god, Shastalar, and of Tear, the spirit of nature. This tale is often told when the weather grows bad and the children huddles in front of the fireplace.

By: Ancient Gamer
2005-10-28 05:50 AM
Hits: 5202
Comments: 17
Ideas: 0

Votes: 8 / 4.062500
Teleportation and Translocation Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

By: Ancient Gamer
2005-10-28 05:48 AM
Hits: 4460
Comments: 4
Ideas: 0

Votes: 4 / 5.000000
Of Spirits Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

By: Ancient Gamer
2005-10-28 05:46 AM
Hits: 28522
Comments: 7
Ideas: 0

Votes: 5 / 4.200000
Of Saints Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

By: Ancient Gamer
2005-10-28 05:43 AM
Hits: 4605
Comments: 8
Ideas: 0

Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

By: Ancient Gamer
2005-10-28 05:35 AM
Hits: 13828
Comments: 9
Ideas: 0

Votes: 7 / 4.357143
Of Angels Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

By: Ancient Gamer
2005-10-28 05:32 AM
Hits: 5928
Comments: 12
Ideas: 0

Votes: 7 / 4.642857
Of Dreams Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

By: Ancient Gamer
2005-10-28 05:22 AM
Hits: 5836
Comments: 8
Ideas: 0

Votes: 5 / 4.800000
Of Demons Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

By: Ancient Gamer
2005-10-27 05:11 PM
Hits: 7076
Comments: 10
Ideas: 5

Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

Ancient Gamer

Total Subs
(12)




Random Idea Seed View All Idea Seeds

A culture has a tradition of wearing animal pelts as a sign of status or job. Carpenters might wear beaver skins, Masons have a moleskin hood to their cloak, Gaurdsmen might have badger pelts. Done to show the culture's respect for nature and how much of nature is equal to each other.
By: Agar | Visit | UpVote 0xp

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