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Ancient Gamer's SubmissionsReset Sort

Ancient Gamer
February 4, 2006
Hits: 23433
Comments: 11
Ideas: 21
Votes: 5 / 4.600000
The Magic of Art    Systems  (Artistic/Performance)   (General)

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

Ancient Gamer
December 27, 2005
Hits: 9442
Comments: 9
Ideas: 12
Votes: 5 / 4.200000
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

Ancient Gamer
December 17, 2005
Hits: 4245
Comments: 8
Ideas: 0
Votes: 7 / 4.000000
Ur-Kanesh Rhyme of the Shievren    Systems  (Societal/ Cultural)   (General)

This is a popular children’s rhyme in the city of Ur-Kanesh. It is chanted while the children run down the street on St. Arakis eve.

Ancient Gamer
December 17, 2005
Hits: 3143
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Tale of Tear and Shastalar    Systems  (Divine/ Spirit)   (General)

In the lands of the Ardamians there is a tale. A tale of the weather god, Shastalar, and of Tear, the spirit of nature. This tale is often told when the weather grows bad and the children huddles in front of the fireplace.

Ancient Gamer
October 28, 2005
Hits: 5722
Comments: 19
Ideas: 0
Votes: 8 / 4.062500
Teleportation and Translocation    Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

Ancient Gamer
October 28, 2005
Hits: 4710
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 28895
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 4862
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath    Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

Ancient Gamer
October 28, 2005
Hits: 13978
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Ancient Gamer
October 28, 2005
Hits: 6116
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Of Dreams    Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

Ancient Gamer
October 28, 2005
Hits: 6149
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Of Demons    Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

Ancient Gamer
October 27, 2005
Hits: 7276
Comments: 10
Ideas: 5
Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic    Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

Ancient Gamer

Selected Count ( 12 )

Category Selection




Random Idea Seed View All Idea Seeds

Witness Protection

       By: Cheka Man

A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)

Ideas  ( System ) | September 3, 2008 | View | UpVote 1xp


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