Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.
This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?
Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.
An example of a mythological worldview misinterpreting scientific practices occurred in Africa, where an aid organization, focusing on slowing and stabilizing population growth, distributed abacuses with red and white beads corresponding to a woman's menstrual cycle. Women were instructed to move one bead a day, only having intercourse on days represented by a white bead. However, the experiment failed, and the population grew in the households using the abacus. The women believed the abaci were magical, and that they would be protected from pregnancy by moving a white bead into the place of the red bead before intercourse.