Ancient Gamer's SubmissionsReset Sort

Ancient Gamer
August 3, 2011
Hits: 2433
Comments: 27
Ideas: 6
Votes: 8 / 3.687500
A New Take on Hell    Articles  (Resource)   (Gaming - In General)

Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.


Ancient Gamer
October 27, 2005
Hits: 6746
Comments: 18
Ideas: 8
Votes: 12 / 4.041667
Social Tricks for the GM    Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

Ancient Gamer
October 27, 2005
Hits: 31984
Comments: 24
Ideas: 13
Votes: 8 / 4.750000
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

Ancient Gamer

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       By: Strolen

The size and number of knots in hair, tied around neck, or hanging from belt could signify family, importance, worship, guild affiliations. Being able to translate the meaning of the size and placement of knots can give you a a large understanding of who somebody is.

May be used in a more barbaric society. Where in cities peoples clothes and crests show who they are, barbarians have no need for this so use knots.

Ideas  ( Society/ Organization ) | January 4, 2002 | View | UpVote 3xp

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