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By: Ancient Gamer
2011-08-03 05:57 PM
Hits: 1062
Comments: 24
Ideas: 6

Votes: 7 / 3.714286
A New Take on Hell Articles  (Resource)   (Gaming - In General)

Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.

 

By: Ancient Gamer
2005-10-27 05:00 PM
Hits: 5711
Comments: 18
Ideas: 8

Votes: 12 / 4.041667
Social Tricks for the GM Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

By: Ancient Gamer
2005-10-27 02:34 PM
Hits: 29803
Comments: 23
Ideas: 13

Votes: 7 / 4.714286
Loot and Rewards Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

Ancient Gamer

Total Subs
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Random Idea Seed View All Idea Seeds

A certain type of demon cannot not be hit by ranged weapons or attacks. Attacks have to be made up close and personal for the damage to mean something. Ranged attacks are to impersonal. Possibally a way to make the ranged attacks more meaningful would be to coat the arrow head or what not with the shooters blood. Of course, they'd better be a good shot, otherwise they're wasting arrows and already bleeding to boot. Spells: wizards might have half or no effect, preist might work due to divine intention.
By: Agar | Visit | UpVote 0xp

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