Once these tabards were worn by the traitorous bodyguards of an elven Prince. The circumstances around their betrayal of the Prince has given the tabards paranormal abilities.
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.
Even though the Gods struggle so, their achievements are temporary at best.
For all beings must dream, and within those dreams dwell the Dreamer.
Come then and succumb to the lord, come then and enter the realm of sleep.
Come then taste the nectar, made of the tears of the dreamer.
-The 5th verse in the Book of the Dreaming Cult
One of the toys of the ruler of the lost realm, the music box of Mordalin gives great powers at an even greater cost.
A white silken mask with burnt edges. A white little mask which eventually led it’s wearer to be burnt at the stake.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.