The Stilling Potion is employed by mercenaries and necromancers alike; a potent concoction that makes the imbiber seem dead for a certain period of time
This Herbal Potion was made by Marcaine, a herbalist renowned for his penchant for making all his potions intoxicating in one way or the other
The Korinthan Master Thieves employ the Cracker Powder as a form of safeguard: An alarm system warning them of approaching guardsmen and their like
The Korinthan Master Thieves often employ this extremely potent acid in their nighttime activities.
The Malisso Cabinet is an ordinary piece of luxurious furniture, but one that might create a lot of trouble for its owner.
Once these tabards were worn by the traitorous bodyguards of an elven Prince. The circumstances around their betrayal of the Prince has given the tabards paranormal abilities.
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.
Even though the Gods struggle so, their achievements are temporary at best.
For all beings must dream, and within those dreams dwell the Dreamer.
Come then and succumb to the lord, come then and enter the realm of sleep.
Come then taste the nectar, made of the tears of the dreamer.
-The 5th verse in the Book of the Dreaming Cult
One of the toys of the ruler of the lost realm, the music box of Mordalin gives great powers at an even greater cost.
A white silken mask with burnt edges. A white little mask which eventually led it’s wearer to be burnt at the stake.
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.