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By: Ancient Gamer
2005-10-28 05:43 AM
Hits: 4602
Comments: 8
Ideas: 0

Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

By: Ancient Gamer
2005-10-28 05:40 AM
Hits: 6268
Comments: 8
Ideas: 0

Votes: 5 / 5.000000
Of The Eternals Lifeforms  (Unique)   (Mountains)

The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.

By: Ancient Gamer
2005-10-28 05:35 AM
Hits: 13827
Comments: 9
Ideas: 0

Votes: 7 / 4.357143
Of Angels Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

By: Ancient Gamer
2005-10-28 05:32 AM
Hits: 5928
Comments: 12
Ideas: 0

Votes: 7 / 4.642857
Of Dreams Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

By: Ancient Gamer
2005-10-28 05:22 AM
Hits: 5834
Comments: 8
Ideas: 0

Votes: 5 / 4.800000
Of Demons Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

By: Ancient Gamer
2005-10-28 05:12 AM
Hits: 16773
Comments: 12
Ideas: 1

Votes: 3 / 4.500000
The Prophecies of Hope Plots  (Travel)   (Campaign)

When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?

This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?

This is a fully fledged campaign. One that will span many, many table top sessions.

By: Ancient Gamer
2005-10-28 04:01 AM
Hits: 2786
Comments: 5
Ideas: 0

Votes: 4 / 4.125000
Kathyrrian Zombie Lifeforms  (Constructed)   (Any)

The Kathyrrian Zombie is a special kind of Zombie created by the Kathyrrian Cabal, an exotic group of spellcasters based in the Acaians.

By: Ancient Gamer
2005-10-28 03:59 AM
Hits: 4789
Comments: 9
Ideas: 0

Votes: 7 / 4.214286
Barrow Dragon Lifeforms  (Intelligent Species)   (Underground)

Barrow Dragons is a race of lesser dragons, nearly as small as wyverns or about the size of two oxen, that most often make their abode within dark and dry subterranean lairs.

By: Ancient Gamer
2005-10-28 03:53 AM
Hits: 4113
Comments: 12
Ideas: 0

Votes: 8 / 4.312500
Aoktholian Swarm Lifeforms  (Fauna)   (Any)

An Aoktholian Swarm is a huge swarm of screeching, red and black feathered crows. The Aoktholian does normally not exist, but when there is a drought, these desperate crows change.

By: Ancient Gamer
2005-10-28 03:50 AM
Hits: 3654
Comments: 8
Ideas: 0

Votes: 6 / 3.250000
The Murdered Young Lifeforms  (Ethereal)   (Any)

The Murdered Young are the vengeful ghosts of infants who died before they were baptized.

By: Ancient Gamer
2005-10-27 05:11 PM
Hits: 7076
Comments: 10
Ideas: 5

Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

By: Ancient Gamer
2005-10-27 05:00 PM
Hits: 5709
Comments: 18
Ideas: 8

Votes: 12 / 4.041667
Social Tricks for the GM Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

By: Ancient Gamer
2005-10-27 04:15 PM
Hits: 6371
Comments: 5
Ideas: 0

Votes: 4 / 4.000000
Beasts of Urghul Lifeforms  (Fauna)   (Forest/ Jungle)

The beasts of Urghul are found in the valley of Urghul, a remote, forested valley within the Cyllerean Mountains. These unstopable creatures are gigantic carnivores with a physique resembling gorillas, but with dark bluish-green scaly skin and huge ram horns protruding from their low foreheads.

By: Ancient Gamer
2005-10-27 03:41 PM
Hits: 3963
Comments: 10
Ideas: 0

Votes: 7 / 4.214286
Kallio's Stilling of the Heart Items  (Potion)   (Non-Magical)

The Stilling Potion is employed by mercenaries and necromancers alike; a potent concoction that makes the imbiber seem dead for a certain period of time

By: Ancient Gamer
2005-10-27 03:33 PM
Hits: 3714
Comments: 2
Ideas: 0

Votes: 2 / 4.750000
Marcaine's Soothing Brew Items  (Potion)   (Non-Magical)

This Herbal Potion was made by Marcaine, a herbalist renowned for his penchant for making all his potions intoxicating in one way or the other

By: Ancient Gamer
2005-10-27 03:25 PM
Hits: 6497
Comments: 13
Ideas: 0

Votes: 5 / 4.000000
Korinthan Cracker Powder Items  (Other)   (Non-Magical)

The Korinthan Master Thieves employ the Cracker Powder as a form of safeguard: An alarm system warning them of approaching guardsmen and their like

By: Ancient Gamer
2005-10-27 03:11 PM
Hits: 5082
Comments: 9
Ideas: 0

Votes: 6 / 4.166667
Korinthan Lock Acid Items  (Tools)   (Non-Magical)

The Korinthan Master Thieves often employ this extremely potent acid in their nighttime activities.

By: Ancient Gamer
2005-10-27 03:03 PM
Hits: 6372
Comments: 9
Ideas: 0

Votes: 8 / 4.875000
The Malisso Cabinet Items  (Home/ Personal)   (Non-Magical)

The Malisso Cabinet is an ordinary piece of luxurious furniture, but one that might create a lot of trouble for its owner.

By: Ancient Gamer
2005-10-27 02:54 PM
Hits: 3192
Comments: 9
Ideas: 0

Votes: 7 / 4.214286
The Tabards of Nhil-Haress Items  (Clothes)   (Magical)

Once these tabards were worn by the traitorous bodyguards of an elven Prince. The circumstances around their betrayal of the Prince has given the tabards paranormal abilities.

By: Ancient Gamer
2005-10-27 02:34 PM
Hits: 29801
Comments: 23
Ideas: 13

Votes: 7 / 4.714286
Loot and Rewards Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

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Ancient Gamer

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In an area albinos are considered to be evil mystics and locals ward themselves against them by turning their backs to them to avoid being mesmerized. Suddenly the angeliclly pale loner with white hair and violet hued-eyes is suddenly an outcast, and his companions are treated as if they have been mystically bonded into his service, and could be treated with attempts to intervene or given the same stony treatment. Expect poor quarters, no hospitality and to pay twice as much for everything.
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