Ancient Gamer's SubmissionsReset Sort

Ancient Gamer
November 16, 2005
Hits: 36886
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
New Alternative Assassins    Society/ Organizations  (Criminal/Espionage)   (World Wide)

“Sigh. Another mysterious, highly skilled assassin, with a difficult child hood and black clothes. Oh. This one has knives in his belt, not his boot. Well, at least it is not a Drow. ”

Ancient Gamer
November 10, 2005
Hits: 5264
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
The Hostel of the Silent Brotherhood    Locations  (Establishment)   (Any)

The Hostel of the Silent Brotherhood is a small hostel in the dock quarters of town. The Hostel is popular among scribes and scholars who value silence. In addition it is valued by those who are on the run, for the brotherhood consists mainly of skilled warriors adept at fighting with staves and maces.

Ancient Gamer
November 8, 2005
Hits: 4059
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
Kandorr's Fine Perfumery    Locations  (Establishment)   (Any)

On the intersection of Noble Avenue and First Street lies Kandorr’s Fine Perfumery. The shop occupies the entire building which is built in a classical style with majestic marble pillars and stylish stained glass windows.

Ancient Gamer
November 7, 2005
Hits: 6182
Comments: 13
Ideas: 0
Votes: 7 / 4.428571
The Ethenorden    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

Ancient Gamer
October 28, 2005
Hits: 6366
Comments: 19
Ideas: 1
Votes: 8 / 4.062500
Teleportation and Translocation    Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

Ancient Gamer
October 28, 2005
Hits: 5292
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 29553
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 5360
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath    Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

Ancient Gamer
October 28, 2005
Hits: 7179
Comments: 8
Ideas: 0
Votes: 5 / 5.000000
Of The Eternals    Lifeforms  (Unique)   (Mountains)

The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.

Ancient Gamer
October 28, 2005
Hits: 14348
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Ancient Gamer
October 28, 2005
Hits: 6511
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Of Dreams    Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

Ancient Gamer
October 28, 2005
Hits: 6764
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Of Demons    Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

Ancient Gamer
October 28, 2005
Hits: 17263
Comments: 12
Ideas: 1
Votes: 3 / 4.500000
The Prophecies of Hope    Plots  (Travel)   (Campaign)

When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?

This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?

This is a fully fledged campaign. One that will span many, many table top sessions.

Ancient Gamer
October 28, 2005
Hits: 3353
Comments: 7
Ideas: 0
Votes: 6 / 4.000000
Kathyrrian Zombie    Lifeforms  (Constructed)   (Any)

The Kathyrrian Zombie is a special kind of Zombie created by the Kathyrrian Cabal, an exotic group of spellcasters based in the Acaians.

Ancient Gamer
October 28, 2005
Hits: 5229
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Barrow Dragon    Lifeforms  (Intelligent Species)   (Underground)

Barrow Dragons is a race of lesser dragons, nearly as small as wyverns or about the size of two oxen, that most often make their abode within dark and dry subterranean lairs.

Ancient Gamer
October 28, 2005
Hits: 4713
Comments: 12
Ideas: 0
Votes: 8 / 4.312500
Aoktholian Swarm    Lifeforms  (Fauna)   (Any)

An Aoktholian Swarm is a huge swarm of screeching, red and black feathered crows. The Aoktholian does normally not exist, but when there is a drought, these desperate crows change.

Ancient Gamer
October 28, 2005
Hits: 4126
Comments: 8
Ideas: 0
Votes: 6 / 3.250000
The Murdered Young    Lifeforms  (Ethereal)   (Any)

The Murdered Young are the vengeful ghosts of infants who died before they were baptized.

Ancient Gamer
October 27, 2005
Hits: 7660
Comments: 10
Ideas: 5
Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic    Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

Ancient Gamer
October 27, 2005
Hits: 6248
Comments: 18
Ideas: 8
Votes: 12 / 4.041667
Social Tricks for the GM    Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

Ancient Gamer
October 27, 2005
Hits: 7662
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Beasts of Urghul    Lifeforms  (Fauna)   (Forest/ Jungle)

The beasts of Urghul are found in the valley of Urghul, a remote, forested valley within the Cyllerean Mountains. These unstopable creatures are gigantic carnivores with a physique resembling gorillas, but with dark bluish-green scaly skin and huge ram horns protruding from their low foreheads.

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Ancient Gamer

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Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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