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Ancient Gamer
February 9, 2015
Hits: 257
Comments: 9
Ideas: 8
Votes: 4 / 5.000000
Pilgrim    Locations  (City)   (Plains)

There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.

Ancient Gamer
February 2, 2015
Hits: 128
Comments: 11
Ideas: 0
Votes: 5 / 4.300000
The Elder Crow of the Tarlathii    Lifeforms  (Ethereal)   (Any)

Beware, beware, the hidden snare.

Where the shadows linger, and fiends do fare.

Go on, run, hide and pray.

For the elder crow feasts,

on our souls' decay.

Ancient Gamer
November 18, 2013
Hits: 1039
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
Ms. Carlyle    NPCs  (Minor)   (Technical)

A stern matron, 1950's pinup and failed protector against nuclear winter.

Her first contact will be on a laptop or mobile unit of some kind. The text "Can you help me?" will be written all over the screen.

Ms. Carlyle has made her presence known.

Ancient Gamer
November 18, 2013
Hits: 1204
Comments: 11
Ideas: 2
Votes: 5 / 4.400000
The Azul Deck of Shadows    Items  (Other)   (Magical)

The Deck of Shadows is bound to other dimensions through demonic blood magic infused in the wood, and the eldritch essence woven into the vivid paintings on the cards.

Ancient Gamer
August 3, 2011
Hits: 1347
Comments: 27
Ideas: 6
Votes: 8 / 3.687500
A New Take on Hell    Articles  (Resource)   (Gaming - In General)

Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.

 

Ancient Gamer
December 18, 2009
Hits: 1237
Comments: 8
Ideas: 0
Votes: 3 / 4.666667
Blood of the Mountain    Plots  (Duty)   (Single-Storyline)

Trapped in a dream, chained by a net of magic, Deneus Betherim, arch mage of Cormalth bleeds magical essence from his fingers, fueling a rift in the fabric of existence; an essence conduit to the realm of elemental earth.

Earth, sand, mud, rocks and clay travel through the rift, and a mountain is being born beneath the feet of the ensorcelled conjuror.

Deneus is the blood of the mountain, fueling the portal, but who is the mastermind behind it all?

Ancient Gamer
November 21, 2009
Hits: 1869
Comments: 15
Ideas: 0
Votes: 8 / 4.687500
Claws of the Emperor    Plots  (Event)   (Multi-Storyline)

When the Caliph-Emperor of the Dunes hear about his son's heart attack at the northern front, his rage is unstoppable. For his son was only nineteen years old, and a trained athlete. Grief stricken as only a parent bereft of their child can be, the Emperor finally rouses the Empire into action.

So, when reinforcements finally arrive to the beleaguered veterans at the front, they are accompanied by the the Imperial Necromancers in their gold laced red silken robes, as well as the three old triplet hags of Devananon, seers and prophets who use narcotics to enhance their trance visions.

As the Prince's corpse is carted to the Spires of Devananon, where the necromancers and the triplets will work their magic, the PCs will have to conjure a plan of their own. For they are to blame for the Prince's death.

This plot is set five months after the happenings of "A Dark Moon over Sagranz", but could be adapted by any GM to fit his setting and need.

Ancient Gamer
November 2, 2009
Hits: 1598
Comments: 10
Ideas: 1
Votes: 7 / 4.428571
A Dark Moon over Sagranz    Plots  (Crisis)   (Multi-Storyline)

The players; survivors of an elite squad of mercenaries, are assigned to an assassination mission. Their task; to penetrate enemy lines during night, enter the fortified Holzberg Monastery where Sagranz has his command, and kill the elderly Hexenjaeger in his sleep.

If only it was so easy...

Ancient Gamer
September 24, 2007
Hits: 4541
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
The Mercenary Shrine    Dungeons  (Any)   (Rooms/ Halls)

In the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.

Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.

Ancient Gamer
September 2, 2007
Hits: 4086
Comments: 17
Ideas: 0
Votes: 9 / 4.555556
Post Mortem, Darkly    Plots  (Mystical)   (Single-Storyline)

A second chance

Ancient Gamer
December 25, 2006
Hits: 4254
Comments: 10
Ideas: 0
Votes: 6 / 3.916667
Woodland Tale    Plots  (Travel)   (Single-Storyline)

A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?

Ancient Gamer
September 25, 2006
Hits: 4550
Comments: 9
Ideas: 0
Votes: 6 / 4.666667
Hak-Hakunin    Lifeforms  (Unique)   (Desert)

Come, face Hak-Hakunin, the accursed and undying spawn of Dancer Kallina. Watch him trek through eternity, a cruel and heartless executioner of infants and innocents. A cold toy of the Gods, a death bringer and prisoner of fate.

Ancient Gamer
July 25, 2006
Hits: 8397
Comments: 26
Ideas: 3
Votes: 14 / 4.607143
Crawlers of the Dark    Dungeons  (Underground)   (Rooms/ Halls)

In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.

Ancient Gamer
April 13, 2006
Hits: 15586
Comments: 26
Ideas: 4
Votes: 11 / 4.863636
The Stairs of Kienor    Plots  (Travel)   (Multi-Storyline)

What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?

Ancient Gamer
February 4, 2006
Hits: 23479
Comments: 11
Ideas: 21
Votes: 5 / 4.600000
The Magic of Art    Systems  (Artistic/Performance)   (General)

This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.

Ancient Gamer
February 2, 2006
Hits: 4536
Comments: 5
Ideas: 3
Votes: 4 / 4.000000
The Province of Ardamien    Locations  (Country/ State)   (Any)

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

Ancient Gamer
February 2, 2006
Hits: 5161
Comments: 8
Ideas: 4
Votes: 5 / 3.800000
The Province of Silmar    Locations  (Country/ State)   (Any)

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

Ancient Gamer
January 29, 2006
Hits: 5923
Comments: 21
Ideas: 0
Votes: 13 / 4.307692
Sextant of the Soul    Items  (Other)   (Magical)

The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape.

Ancient Gamer
January 26, 2006
Hits: 7168
Comments: 16
Ideas: 1
Votes: 7 / 4.785714
The Black Legion    Plots  (Duty)   (Multi-Storyline)

In the quaint little town known as Golothei, the infamous black legion makes it’s last stand against the mountain tribes of the Ugeroth. On the Asylum River Island the battle rage most intensely, legionary squad mages barely holding their own against the onslaught of chaos worshipping tribal sorcerors. To this location the PCs are destined to travel in search of the powerful artifact known as the Tallow Candle. But not all is as it seems within the halls of the asylum.

Ancient Gamer
January 22, 2006
Hits: 4861
Comments: 5
Ideas: 1
Votes: 3 / 4.166667
The Coven of the Red Moon    Plots  (Duty)   (Single-Storyline)

At the base of the Cyllerean Mountains a small coven of witches has laired where once was a Temple of Good.

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Ancient Gamer

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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