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Almar's SubmissionsReset Sort

Almar
November 20, 2003
Hits: 7472
Comments: 10
Ideas: 0
Votes: 10 / 4.400000
The Mystery of Far Tragin    Plots  (Hired)   (Multi-Storyline)

The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.

Almar
November 19, 2003
Hits: 6979
Comments: 6
Ideas: 0
Votes: 9 / 4.277778
Far Tragin    Locations  (Tundra/ Arctic)   (City)

This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.

Almar
November 9, 2003
Hits: 5595
Comments: 9
Ideas: 0
Votes: 9 / 4.388889
The Wild Men of Bisk Bay    Plots  (Discovery)   (Single-Storyline)

The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.

Almar
August 25, 2003
Hits: 5362
Comments: 2
Ideas: 0
Votes: 6 / 4.000000
The Traveling Wizard    NPCs  (Minor)   (Mystical)

The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.

Almar
August 4, 2003
Hits: 8054
Comments: 13
Ideas: 0
Votes: 10 / 3.250000
The Staff of the Traveling Wizard    Items  (Wand/Staff/ Arcane)   (Magical)

This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.

Almar
August 1, 2003
Hits: 7557
Comments: 8
Ideas: 0
Votes: 9 / 3.666667
Yitsmal    Locations  (Desert)   (City)

Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.

Almar

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       By: Ancient Gamer

The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.

The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.

Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.

Encounter  ( Other ) | December 8, 2004 | View | UpVote 0xp


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