The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.
The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.
The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.
This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.
A local sculptor of note has chosen to honor the adventurers by crafting lifelike statues of them. While he hopes to surprise them by setting the statues up in their home while they are off adventuring, he may have underestimated the paranoia of the typical adventurer. Provided that he can get in, is he likely to survive whatever precautions they have against intruders? Assuming he lives, what will they make of finding statues in their house?