Almar's SubmissionsReset Sort

November 20, 2003
Hits: 7800
Comments: 10
Ideas: 0
Votes: 10 / 4.400000
The Mystery of Far Tragin    Plots  (Hired)   (Multi-Storyline)

The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.

November 19, 2003
Hits: 7201
Comments: 6
Ideas: 0
Votes: 9 / 4.277778
Far Tragin    Locations  (Tundra/ Arctic)   (City)

This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.

November 9, 2003
Hits: 5799
Comments: 9
Ideas: 0
Votes: 9 / 4.388889
The Wild Men of Bisk Bay    Plots  (Discovery)   (Single-Storyline)

The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.

August 25, 2003
Hits: 5612
Comments: 3
Ideas: 0
Votes: 7 / 3.857143
The Traveling Wizard    NPCs  (Minor)   (Mystical)

The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.

August 4, 2003
Hits: 8288
Comments: 13
Ideas: 0
Votes: 10 / 3.250000
The Staff of the Traveling Wizard    Items  (Wand/Staff/ Arcane)   (Magical)

This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.

August 1, 2003
Hits: 7907
Comments: 10
Ideas: 0
Votes: 11 / 3.454545
Yitsmal    Locations  (Desert)   (City)

Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.


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Hive Magic

       By: Cheka Man

A world where most people know a few cantrips and even non-magical people can help to cast spells. Which is just as well because the big spells can only be cast with the help of large numbers of people.Most large spells tend to protect borders and stop earthquakes as they can be done legally, but there are those willing to cast bad large spells s well.A major part of law enforcement in this world is preventing evil magic.

Ideas  ( System ) | January 7, 2006 | View | UpVote 1xp

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