Almar's SubmissionsReset Sort

Almar
November 20, 2003
Hits: 7937
Comments: 10
Ideas: 0
Votes: 10 / 4.400000
The Mystery of Far Tragin    Plots  (Hired)   (Multi-Storyline)

The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.

Almar
November 19, 2003
Hits: 7290
Comments: 6
Ideas: 0
Votes: 9 / 4.277778
Far Tragin    Locations  (Tundra/ Arctic)   (City)

This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.

Almar
November 9, 2003
Hits: 5908
Comments: 9
Ideas: 0
Votes: 9 / 4.388889
The Wild Men of Bisk Bay    Plots  (Discovery)   (Single-Storyline)

The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.

Almar
August 25, 2003
Hits: 5728
Comments: 3
Ideas: 0
Votes: 7 / 3.857143
The Traveling Wizard    NPCs  (Minor)   (Mystical)

The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.

Almar
August 4, 2003
Hits: 8395
Comments: 13
Ideas: 0
Votes: 10 / 3.250000
The Staff of the Traveling Wizard    Items  (Wand/Staff/ Arcane)   (Magical)

This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.

Almar
August 1, 2003
Hits: 8020
Comments: 10
Ideas: 0
Votes: 11 / 3.454545
Yitsmal    Locations  (Desert)   (City)

Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.

Almar

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Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


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