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Alec_Shadowkin
July 9, 2006
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Comments: 7
Ideas: 0
Votes: 7 / 3.500000
The Mad Prophet Aldiel    NPCs  (Minor)   (Religious)

There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do.
—(Terry Pratchett, Small Gods)

Alec_Shadowkin
January 11, 2005
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Comments: 6
Ideas: 0
Votes: 9 / 4.444444
BRS Gwynith    NPCs  (Campaign)   (Travelers)

The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.

Alec_Shadowkin
October 14, 2004
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Comments: 4
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Votes: 6 / 2.416667
Alastor Greyson    NPCs  (Minor)   (Knowledge/Lore)

A young man, disowned by his family, traveling the world in an attempt to redeem himself with his musical talent and his prowess with a sword.

Alec_Shadowkin
June 15, 2004
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Comments: 7
Ideas: 0
Votes: 8 / 3.375000
James Farvre, The Author    NPCs  (Minor)   (Knowledge/Lore)

The author of many stories, he is blessed by the gods without even knowing it. His stories have more power than most others….

Alec_Shadowkin

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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