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Age of Fable
June 9, 2010
Hits: 1038
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
Organisations of Teleleli    Society/ Organizations  (Criminal/Espionage)   (Local)

Some of the more notable organisations in the city.

Age of Fable
May 31, 2010
Hits: 759
Comments: 3
Ideas: 0
Votes: 2 / 4.500000
Gods of Teleleli and the Lands Around    NPCs  (Mythic/ Historical)   (Religious)

Some of the gods worshipped in Teleleli and surrounding lands.

Age of Fable
May 24, 2010
Hits: 796
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Notable Locations of Teleleli    Locations  (City)   (Any)

Some notable locations in the city.

Age of Fable
April 30, 2010
Hits: 664
Comments: 3
Ideas: 0
Votes: 3 / 2.500000
Teleleli: Forewords by the Authors    NPCs  (Minor)   (Knowledge/Lore)

Forewords to the supplement I'm working on: Teleleli. Or, The City Never Dies; It Just Smells That Way.

Age of Fable
April 30, 2010
Hits: 786
Comments: 5
Ideas: 0
Votes: 5 / 3.700000
Technology of Teleleli    Locations  (City)   (Any)

A brief discussion of the prevailing level of technology in the city of Teleleli and the islands around.

Age of Fable

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Random Idea Seed View All Idea Seeds

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 4xp


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