Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.
A sturdy metal heater shield with properties useful to the battle commander or the individual soldier.
Tired of losing followers to inept searchers, The Eastern Rabbit decided to *motivate* searchers to find the hidden eggs.
This item is Silly.
An over sized blowgun with a matching specialized bag of holding. This blowgun is halfling made and it should be noted that “whiffle” is the halfling word for gerbil.
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.
A new twist on the deck of many things with it’s own card game.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.
Oh, and the spirit of the bear can be summoned to fight along side you as well.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.