Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.
Many men have looked at the birds and envied thier innocent flight, and looked at the fish and envied thier serene swimming. Felonious Twist was a mage that saw a connection.
Made by an anarchist trying to seed dissent, the potions actually work better than normal potions of understanding languages ... sort of.
This item is silly.
A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.
Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.
A world reknown jester was no fool when his mis-applied one of his amusing spells to create a unique way to carry his loot.
A sword made by ancestors, of ancestors, for desendants. The spirits of the warriors gone before help serve this blade’s master in battle.
We’ve seen magicians pull rabbits out of a hat, but have you ever seen a druid pull a boar out of his shirt?
A pike that holds the spirit of a brave slain warrior.
The deluxe weapon for every adventurer. A short sword with a small extra dimesional space in the handle.
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
If you don’t already know about this classic innovation, you really need to.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
A cleaver the size of a large shield.
Simple cloth armour with a not so simple secret.
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
A normal bag lets you hold stuff. A bag of holding lets you hold more stuff. This bag lets you hold someone else’s stuff.
A weird way to carry and conceal your stuff.
Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.