Cheating death always has a price. For those who don the Shroud of Ster, the price is pain and suffering for ages.
Many men have looked at the birds and envied thier innocent flight, and looked at the fish and envied thier serene swimming. Felonious Twist was a mage that saw a connection.
Made by an anarchist trying to seed dissent, the potions actually work better than normal potions of understanding languages ... sort of.
This item is silly.
A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.
Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.
A world reknown jester was no fool when his mis-applied one of his amusing spells to create a unique way to carry his loot.
A sword made by ancestors, of ancestors, for desendants. The spirits of the warriors gone before help serve this blade’s master in battle.
We’ve seen magicians pull rabbits out of a hat, but have you ever seen a druid pull a boar out of his shirt?
A pike that holds the spirit of a brave slain warrior.
The deluxe weapon for every adventurer. A short sword with a small extra dimesional space in the handle.
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
If you don’t already know about this classic innovation, you really need to.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
A cleaver the size of a large shield.
Simple cloth armour with a not so simple secret.
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
A normal bag lets you hold stuff. A bag of holding lets you hold more stuff. This bag lets you hold someone else’s stuff.
A weird way to carry and conceal your stuff.
Normal small knives modified to give fast attacks. Enchanted versions are even more deadly.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.