Agar's SubmissionsReset Sort

Agar
November 10, 2002
Hits: 7176
Comments: 7
Ideas: 0
Votes: 7 / 3.857143
Red Erring    NPCs  (Mythic/ Historical)   (Knowledge/Lore)

Yes, it’s the wise old man you alway knew you’d meet.

Agar
November 8, 2002
Hits: 11323
Comments: 15
Ideas: 0
Votes: 18 / 4.222222
Deck of Fate    Items  (Other)   (Magical)

A new twist on the deck of many things with it’s own card game.

Agar
November 8, 2002
Hits: 6142
Comments: 3
Ideas: 0
Votes: 5 / 2.500000
Chance    NPCs  (Minor)   (Criminal/Espionage)

A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.

Agar
November 7, 2002
Hits: 6849
Comments: 9
Ideas: 0
Votes: 10 / 4.200000
Shelter Shingle    Items  (Home/ Personal)   (Magical)

A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.

Agar
November 5, 2002
Hits: 5823
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Agar
November 2, 2002
Hits: 6743
Comments: 8
Ideas: 0
Votes: 7 / 3.357143
Marek's Bear Skin    Items  (Clothes)   (Magical)

A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.

Oh, and the spirit of the bear can be summoned to fight along side you as well.

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Agar

Selected Count ( 86 )

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.


As they age they get larger, they don't seem to ever die of natural causes.

Ideas  ( Lifeforms ) | March 25, 2004 | View | UpVote 1xp


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