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Agar
November 8, 2002
Hits: 10815
Comments: 15
Ideas: 0
Votes: 18 / 4.222222
Deck of Fate    Items  (Other)   (Magical)

A new twist on the deck of many things with it’s own card game.

Agar
November 8, 2002
Hits: 5889
Comments: 3
Ideas: 0
Votes: 5 / 2.500000
Chance    NPCs  (Minor)   (Criminal/Espionage)

A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.

Agar
November 6, 2002
Hits: 6571
Comments: 9
Ideas: 0
Votes: 10 / 4.200000
Shelter Shingle    Items  (Home/ Personal)   (Magical)

A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.

Agar
November 5, 2002
Hits: 5519
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Agar
November 2, 2002
Hits: 6397
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Marek's Bear Skin    Items  (Clothes)   (Magical)

A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.

Oh, and the spirit of the bear can be summoned to fight along side you as well.

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Agar

Selected Count ( 85 )

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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