Such a bloodied claymore has history way back through lines of father and son. In fact only one place near the handle still holds a metal tone, because of a magical barrier, and it has ingraved in it words that forever speak out to the swords bearer. Those words, like a guilty memory, can never be forgot.
“Thou who shall kill a sons father, shall then be killed by a fathers son.”
The Great White Dragon is rarely seen. Nobody knows where he slumbers, but they do know his cave is on one of the highest peaks in the world. Only few stories have made it to be Known about across the lands. Few ever made it back to there home villages to tell the story.
A king so vile and treacherous was cursed many centuries ago to forever roam the earth. He is now a serf of earths will and shall be anywhere needed to stop the destruction of earths its bueatiful landscapes and creatures.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...