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Strolenati ID: 1164
Initiated: 2004-07-18 11:59 PM
Last Sojourn: 2004-07-22 03:44 AM

Quest Logging

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Since May 23, 2013 Number Authour Upvoted: 0
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Experience/Leveling

Level 1

His Grandest of Low Scribblers

For Next Level - 3xp of 60xp complete
57 xp to go
For Next Level - 0 of 2 complete
2 to go
HoHs available (0)
0
Votes Available (3)
3

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Co-Authored Subs: 0
Comments: 1
Scrolls: 0
Idea Seeds: 0
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3

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Citadel Quest Listing

Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.

The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.

These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.

Recent Citadel Activity of link

Recent Citadel Activity on link

This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.

Graphic Name # Awards Description
2 For actions and deeds in defense of the Citadel.
5 10 Article Submissions
4 10 Article Submissions with 4+ average
3 10 Dungeon Submissions
2 10 Dungeon Submissions with 4+ average
28 10 Item Submissions
16 10 Item Submissions with 4+ average
19 10 Lifeform Submissions
13 10 Lifeform Submissions with 4+ average
12 10 Location Submissions
10 10 Location Submissions with 4+ average
17 10 NPC Submissions
13 10 NPC Submissions with 4+ average
8 10 Plot Submissions
3 10 Plot Submissions with 4+ average
6 10 Society Submissions
4 10 Society Submissions with 4+ average
5 10 System Submissions
6 10 System Submissions with 4+ average
12 Accomplished 10+ Quests with >3.0 avg
4 Accomplished 5+ Quests in 1st or 2nd place
13 Accomplished 5+ Quests with >3.0 avg
22 Golden Submissions 1+
1 Golden Submissions 10+
2 Golden Submissions 5+
7 Subs Honoured 1+
35 Subs Honoured 10+
17 Subs Honoured 5+

Unvoted by Author


Citadel Dice

For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.

For $10 you will get six random 1d6 dice sent to your front door.


Misc Citadel Dice


Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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