Asydia RP


EchoMirage: Sigurd, human ralkharan paladin, looking for love (human paladin Branddis) and lost artifacts

Gossamer: Zelas, human ouzquin wizard, helping Auxzali

Valadaar: Nim-Ty-Lin, human sen-rabbian fire sorceror, seeks wealth+to leave Sen-Rab

Pariah: Duxo, human hyparican rogue, got shipwrecked and now has no reason to stay in Hyparica

Ancient Gamer: Auxzali, human ouzquin cleric of Axtrami, seeking holy relics for Axtrami Haiq Ouzala.


Meeting/creation of party. Introduce Korkarr/white orc enemies. White Orcs need money, and Korkarr was providing it- he ambushed Werstone tribute takers, but someone ran with tribute into swamp, dropped the chest on dryland (or dryer) and sank in swamp himself. Tar-Sul found it, Korkarr found out about this, and kidnapped Tar-Sul to get chest. Enter PCs to rescue Tar-Sul so Werstone can find where tribute is so they don't get enslaved.


The things that have happened:

-Gathering of the party

-Introduction and death of Korkarr, orc bandit

-Tamyra, Sen-Rab ranger, gained as contact


SE's character has a father, who is patriarch of a tribe around a hot spring, named Olam. Tribe has received word of some northern dwarf, named Gromlen, who is uniting the tribes to go kill the orcs and take back their caves. This tribe wants some leverage so when the dwarf seeks to recruit them, they get a good price out of it. Therefore, they have a plan. They know of a way for a small group to infiltrate the dwarves' old vaults, where Auxzali's scorpion piece and Sigurd's Tower Shield should be. They'll tell the PCs how to access it if the PCs go fetch them a key that should be kept in the vault. The key is to open another bigger secret passage into the stronghold that can be used to get an army in- a dwarven army.

Dwarven Patriarch, Olam, has a intro story: when he was a child, Olam and his father were taking trade materials to a nearby tribe- elkhorns for tobacco. His father was injured somehow, and Olam was faced with a choice: abandon his father to the snows, or try and save him and both would perish. The child killed his father with a single ax strike. He will use the story to explain his philosophy of that doing what you have to do when you have no other choice, and to explain to the PCs why they shouldn't f**k with him. Ye ken?

Korkarr had two brothers. One, called Kaelarr, is the priest of Rivval, and the other, called Kunserr, who was a massive brute. Kaelarr got the brains, Kunserr the muscle, and Korkarr a little of both. Kaelarr and Kunserr want vengeance for Korkarr's death, but Kaelarr feels simply killing the PCs is not enough. Moral anguish is what he wants. Therefore, he will not kill the PCs immeadiately, however much he and Kunserr want to. First, a little reconaissance is in order.

When the PCs enter the vault, they will be allowed to browse and get what they want. Kaelarr will be watching however, through magical means, and once they have all chosen some loot, he will breeze in from an alcove hidden by magic. He will tell them that he has been watching them, that he wants revenge for Korkarr's death, and that he now knows their objective, which he shall use against them. However, he wants challenge and heartbreak and moral anguish for them, which he will tell them, and he can't just let them go without a challenge.

Kaelarr: "but just because I want moral anguish for you doesn't mean I can't leave you with a little challenge! Let's call it a test, to see if you are worthy of suffering the full fury of my vengeance. I will leave you now to go fetch the guards. That will take, oh, an hour? Half an hour? It is a bit of a walk, I'm afraid. If you haven't defeated my... Pet by the time they get here, then I shall have me vengenace be more physical. We'll have such fun! If you do defeat it, and escape, well then. You are worthy combatants and opponents! And we will have even more fun than mere torture. So, fare thee well. May your skill lead to the utmost fun for me."

That 'pet' will be a... Rock Troll! The PCs have Zelas' acid dart to halt regen, so it is killable (actually, he could pop an acid dart each round, make it easy to kill - can I block that? Yes- troll can chuck Sigurd at Zelas >=) "akid?" The troll said. "Akid bad! No akid!" And then the troll picked up the nearest object- sigurd- and threw it at Zelas), stop them for a round for regen to kick in. Orc guards will come in roughly 15 minutes

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp

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