Obstaria: based on Germany, serfdom/feudal system, nobles have power, king just figurehead
Tauria: based on England (with names/culture, not political system), king can be made dictator in times of crisis
Merthia: based on _____, destroyed during world war, now bandits run rampant, government corrupt and hurts peasants
Kathia: based on _____, centered around military, very structured/ordered, like Sparta
Reposia: based on Greece, oceanic, has actual navy, rebellion- if rebellion suceeds, other countries will get rebels
Factions: Government, Bandits, Populace
Locations: Merthia City (new capitol), ruins of old capitol, Toll Road (tauria pays to protect road through Merthia from bandits- to help pay for it, they put toll boots periodically)
EchoMirage: Sigurd, human ralkharan paladin, looking for love (human paladin Branddis) and lost artifacts
Gossamer: Zelas, human ouzquin wizard, helping Auxzali
Valadaar: Nim-Ty-Lin, human sen-rabbian fire sorceror, seeks wealth+to leave Sen-Rab
Pariah: Duxo, human hyparican rogue, got shipwrecked and now has no reason to stay in Hyparica
Ancient Gamer: Auxzali, human ouzquin cleric of Axtrami, seeking holy relics for Axtrami Haiq Ouzala.
Sen-Rab: meeting/creation of party. Introduce Korkarr/white orc enemies. White Orcs need money, and Korkarr was providing it- he ambushed Werstone tribute takers, but someone ran with tribute into swamp, dropped the chest on dryland (or dryer) and sank in swamp himself. Tar-Sul found it, Korkarr found out about this, and kidnapped Tar-Sul to get chest. Enter PCs to rescue Tar-Sul so Werstone can find where tribute is so they don't get enslaved.
Esgoloth: #YOLO, right? Thoughts: meet esgoloth dwarven clan that needs a relic of their own- the Kingaxe, which chooses leader of clan. Check esgoloth to see if this makes sense.
Swamp Fight: Two-Headed Crocodile
AC 14, touch 10, flatfooted 13, HP (3d8+9) 22
Strength bonus +4 added to damage!
2 bites per standard action- +5 to attack rolls each, plus strength bonus 4, deals 1d8+4 damage plus 150% strength bonus to damage, plus grab (can start grapple). Once grappling from bite, can deal damage through natural attack (aka, bite).
Tail Whip: attack bonus +0, plus strength bonus 4, 1d12+2 damage.
Will stealth through water to Tar-Sul, opens with- if undetected- biting each of his arms and ripping them off (Tar-Sul will run screaming away to die in forest after this). Next round croc will try to bite two people, and get them in a grapple in each head, dealing bite damage each round until victims are dead or PCs kill it.
Tag on croc ear- says Subject 39, if found report to (unlegible destroyed text)
Intro to croc:
The the motley group of seven set off through the morning swamps. Tamyra led them, her head swiveling constantly to lead them true and not to guide them into a pit trap. The five party members who had done the fighting and the heroism within the caves came next, with Sigurd, as team leader, in the lead, as was the duty of any valiant captain. And Tar-Sul lagged behind, always a few feet back. He may have grown in Werstone, but he had never been one to make his home among the woods as Tamyra had.
The ground squelched and spat back mud at the group, and soon they were covered in the wet. But then, mud was not the sole danger the swamp offered. Sometimes, the Muck provided a threat much larger than mere mud.
Water on scales. Beating of tail. Forward. Sniff. Sniff. Prey. Attack Prey, me? Yes, myself. Attack. Stealth. Creep. Look. Seven Preys, me. Which Prey to kill? Separate Prey, myself. Weak Prey, myself. That prey.
Wait. Wait in water. Wait for Prey. Soon no Hunger. Soon no Prey, too.
Water on scales. Wait to kill. Wait to attack.
Nim was the first to see the monster, but she still saw it far to late to do something. One moment there was naught but a still pool of water that they were passing; the next, a monstrous roar and an eruption of water as something green charged out of the pond. Tar-Sul screamed in fright.
A two-headed crocodile had just charged from the water directly at Tar-Sul. It lunged, and with each head bite into one of Tar-Sul's arms, and then it ripped as Tar-Sul screamed again.
His arms left the shoulders as easily as taking a stick from a pool of water. A spurt of blood, and then the beast fell back to the ground. Tar-Sul looked down at the beast, and then at each of his arms- or as the case now was, his stubs, and then ran, simply turned and ran as fast as he could go into the swamps, water splashing and mud flying as he half sprinted, half staggered off into the Muck. To die either of blood loss or by predator.
The monstrosity turned towards the rest of the group, made six from seven, and almost smiled as it began its attack.
OOC: In other words, roll initiative! Croc gets an 8, Tamyra a 12. And I rolled perceptions for each of you, and you all failed (croc gets +13 to stealth in water). Nim, though, was 1 off, which was why she got a special mention.