Submission Name | Rating |
---|---|
Khu-Nakht Amen | 3.97 |
Submission Name | # HoHs |
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Khu-Nakht Amen | 1 |
Submission Name | # Comments |
---|---|
Khu-Nakht Amen | 12 |
Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.
The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.
These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.
This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.
Graphic | Name | # Awards | Description |
---|---|---|---|
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2 | For actions and deeds in defense of the Citadel. | |
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10 | 10 Article Submissions | |
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8 | 10 Article Submissions with 4+ average | |
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4 | 10 Dungeon Submissions | |
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3 | 10 Dungeon Submissions with 4+ average | |
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30 | 10 Item Submissions | |
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16 | 10 Item Submissions with 4+ average | |
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20 | 10 Lifeform Submissions | |
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13 | 10 Lifeform Submissions with 4+ average | |
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13 | 10 Location Submissions | |
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11 | 10 Location Submissions with 4+ average | |
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17 | 10 NPC Submissions | |
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13 | 10 NPC Submissions with 4+ average | |
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9 | 10 Plot Submissions | |
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4 | 10 Plot Submissions with 4+ average | |
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6 | 10 Society Submissions | |
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4 | 10 Society Submissions with 4+ average | |
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6 | 10 System Submissions | |
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6 | 10 System Submissions with 4+ average | |
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14 | Accomplished 10+ Quests with >3.0 avg | |
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4 | Accomplished 5+ Quests in 1st or 2nd place | |
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12 | Accomplished 5+ Quests with >3.0 avg | |
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16 | Golden Submissions 1+ | |
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1 | Golden Submissions 10+ | |
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3 | Golden Submissions 5+ | |
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3 | Subs Honoured 1+ | |
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39 | Subs Honoured 10+ | |
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2 | Subs Honoured 5+ |
For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.
For $10 you will get six random 1d6 dice sent to your front door.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?
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