Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.
The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.
These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.
|Quest - Sounds of War|
|Quest - 20,000 feet under the Sea|
|Quest - Expand-a-30|
|Quest - Fallen Empires|
|Quest - Fire|
|Quest - Five in One|
|Quest - Five Room Dungeon|
|Quest - Freetext Mashup|
|Quest - Guilds|
|Quest - Into the Dungeon|
|Quest - Kaiju and Giant Monsters|
|Quest - Legendary People|
|Quest - Let there be Light|
|Quest - Magic Items|
|Quest - Monstrous Monsters|
|Quest - Oceanic|
|Quest - One of a Kind|
|Quest - Religions and Cults|
|Quest - Steampunk|
|Quest - Summer Doldrums|
|Quest - Tattoos|
|Quest - The Character|
|Quest - The Shards of the Storm|
|Quest - To The Stars|
|Quest - Unspeakable Horrors|
|Quest - Villains|
|Quest - What Makes a Weapon Magic|
|Quest - Winter|
|Quest - Zombies (the apocalyptic kind)|
This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.
|2||For actions and deeds in defense of the Citadel.|
|5||10 Article Submissions|
|4||10 Article Submissions with 4+ average|
|3||10 Dungeon Submissions|
|2||10 Dungeon Submissions with 4+ average|
|26||10 Item Submissions|
|16||10 Item Submissions with 4+ average|
|17||10 Lifeform Submissions|
|13||10 Lifeform Submissions with 4+ average|
|12||10 Location Submissions|
|9||10 Location Submissions with 4+ average|
|15||10 NPC Submissions|
|10||10 NPC Submissions with 4+ average|
|8||10 Plot Submissions|
|3||10 Plot Submissions with 4+ average|
|6||10 Society Submissions|
|3||10 Society Submissions with 4+ average|
|6||10 System Submissions|
|6||10 System Submissions with 4+ average|
|12||Accomplished 10+ Quests with >3.0 avg|
|4||Accomplished 5+ Quests in 1st or 2nd place|
|13||Accomplished 5+ Quests with >3.0 avg|
|18||Golden Submissions 1+|
|1||Golden Submissions 10+|
|2||Golden Submissions 5+|
|10||Subs Honoured 1+|
|35||Subs Honoured 10+|
|10||Subs Honoured 5+|
For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.
For $10 you will get six random 1d6 dice sent to your front door.
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.