Hewdamia: The Beginning Hewdamia is a game I have been working on for years, more than a decade to be specific. I began designing it out of frustration over D&D carbon copies that flooded the market and generally stunk. So after mulling over a failed novel attempt, I used that background to create what has become Hewdamia today. It has gone through three mechanic systems, four magic systems, and I have lost all saved documentation of it twice off of computers. I had to retype it from a printed manual twice which put me back six months on one attempt alone. The concept behind the system itself is legendary. The original title being Hewdamia: Legends. Your character is striving to become a legend, not a hero. Heros are born everyday. They are usually a local town hero for helping in time of need, but that is all there is. Well, that is where the lives of those characters, adventurers, begin. They are striving to become legends, Immortal in their world. Defininf becomming immortal I mean either immortal in the sence of song and deeds and remembered throughout history and time. And also immortal in the eyes of the Gods. Doing deeds for the gods can get you to your immortal status as well, but that road is long and difficult. Priests are a little different, they don't strive for immortality (good ones don't anyway) but they can gain a Sainthood and possible prefect of the Gods if their faith is diligent enough. I will not go into the history of the world as that has already been posted in my Era of Hewdamia submissions. But, the current struggle that is active when the game begins. There is a shift happening in the eight gods. The two gods Sethalis and Scelaris are plotting to try and rid themselves of their fellow dieties followers. They have begun an invasion of sorts beginning with the coastal waters of the Olwynn Territory and the Kingdom of Cereb. Their corrupted are pushing through civilized lands and burning everything. In the meantime a god though lost during the War of the Gods is presumably resurfasing, or his followers are making it seem like he is. There is also a push by the Demon spys to try and open the Demon Gates to their homeworld and push Hewdamia into a tumult of chaos. Rumors of another God being worshiped in the south being the One True God is also trickling in from caravans and merchants alike. With so many different factions trying to gain control and power there are plenty of hidden agendas and numerous opportunists willing to take the easy path to power.


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       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 1xp


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