Hewdamia: The Beginning Hewdamia is a game I have been working on for years, more than a decade to be specific. I began designing it out of frustration over D&D carbon copies that flooded the market and generally stunk. So after mulling over a failed novel attempt, I used that background to create what has become Hewdamia today. It has gone through three mechanic systems, four magic systems, and I have lost all saved documentation of it twice off of computers. I had to retype it from a printed manual twice which put me back six months on one attempt alone. The concept behind the system itself is legendary. The original title being Hewdamia: Legends. Your character is striving to become a legend, not a hero. Heros are born everyday. They are usually a local town hero for helping in time of need, but that is all there is. Well, that is where the lives of those characters, adventurers, begin. They are striving to become legends, Immortal in their world. Defininf becomming immortal I mean either immortal in the sence of song and deeds and remembered throughout history and time. And also immortal in the eyes of the Gods. Doing deeds for the gods can get you to your immortal status as well, but that road is long and difficult. Priests are a little different, they don't strive for immortality (good ones don't anyway) but they can gain a Sainthood and possible prefect of the Gods if their faith is diligent enough. I will not go into the history of the world as that has already been posted in my Era of Hewdamia submissions. But, the current struggle that is active when the game begins. There is a shift happening in the eight gods. The two gods Sethalis and Scelaris are plotting to try and rid themselves of their fellow dieties followers. They have begun an invasion of sorts beginning with the coastal waters of the Olwynn Territory and the Kingdom of Cereb. Their corrupted are pushing through civilized lands and burning everything. In the meantime a god though lost during the War of the Gods is presumably resurfasing, or his followers are making it seem like he is. There is also a push by the Demon spys to try and open the Demon Gates to their homeworld and push Hewdamia into a tumult of chaos. Rumors of another God being worshiped in the south being the One True God is also trickling in from caravans and merchants alike. With so many different factions trying to gain control and power there are plenty of hidden agendas and numerous opportunists willing to take the easy path to power.


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Blood Lover!

       By: Murometz

Forsht Bligo is a dwarf who loves the taste of blood. He's become quite the connoisseur over the years. Pigs blood, sheeps blood, cow's blood, if it's red and warm, Forsht considers it a delicacy. The fresher and hotter the better. Forsht will often sneak up on cattle, prick them with his dagger, and catch the flowing blood in his orc-skull drinking cup. His life goal is to taste the blood of every living animal. Although he has not yet sampled humanoid blood, he is not averse to doing so if the right opportunity presents itself. He is not particularly unpleasant if approached and can be easily befriended. Its just that he simply can't get enough of the "Juice of Life", as he calls it. Forsht's troubles come in the form of frightened and angry villagers who have proclaimed the misunderstood dwarf a vampire. Since Forsht is amused by this, he does little to dissuade anyone. This will lead to some dicey situations for Forsht in the near future.

Ideas  ( NPCs ) | February 19, 2006 | View | UpVote 2xp


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