Login or register. (You can now login/register with your social networks.)
Hewdamia: The Beginning Hewdamia is a game I have been working on for years, more than a decade to be specific. I began designing it out of frustration over D&D carbon copies that flooded the market and generally stunk. So after mulling over a failed novel attempt, I used that background to create what has become Hewdamia today. It has gone through three mechanic systems, four magic systems, and I have lost all saved documentation of it twice off of computers. I had to retype it from a printed manual twice which put me back six months on one attempt alone. The concept behind the system itself is legendary. The original title being Hewdamia: Legends. Your character is striving to become a legend, not a hero. Heros are born everyday. They are usually a local town hero for helping in time of need, but that is all there is. Well, that is where the lives of those characters, adventurers, begin. They are striving to become legends, Immortal in their world. Defininf becomming immortal I mean either immortal in the sence of song and deeds and remembered throughout history and time. And also immortal in the eyes of the Gods. Doing deeds for the gods can get you to your immortal status as well, but that road is long and difficult. Priests are a little different, they don't strive for immortality (good ones don't anyway) but they can gain a Sainthood and possible prefect of the Gods if their faith is diligent enough. I will not go into the history of the world as that has already been posted in my Era of Hewdamia submissions. But, the current struggle that is active when the game begins. There is a shift happening in the eight gods. The two gods Sethalis and Scelaris are plotting to try and rid themselves of their fellow dieties followers. They have begun an invasion of sorts beginning with the coastal waters of the Olwynn Territory and the Kingdom of Cereb. Their corrupted are pushing through civilized lands and burning everything. In the meantime a god though lost during the War of the Gods is presumably resurfasing, or his followers are making it seem like he is. There is also a push by the Demon spys to try and open the Demon Gates to their homeworld and push Hewdamia into a tumult of chaos. Rumors of another God being worshiped in the south being the One True God is also trickling in from caravans and merchants alike. With so many different factions trying to gain control and power there are plenty of hidden agendas and numerous opportunists willing to take the easy path to power.


Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 5xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0258