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Hewdamia: The Beginning Hewdamia is a game I have been working on for years, more than a decade to be specific. I began designing it out of frustration over D&D carbon copies that flooded the market and generally stunk. So after mulling over a failed novel attempt, I used that background to create what has become Hewdamia today. It has gone through three mechanic systems, four magic systems, and I have lost all saved documentation of it twice off of computers. I had to retype it from a printed manual twice which put me back six months on one attempt alone. The concept behind the system itself is legendary. The original title being Hewdamia: Legends. Your character is striving to become a legend, not a hero. Heros are born everyday. They are usually a local town hero for helping in time of need, but that is all there is. Well, that is where the lives of those characters, adventurers, begin. They are striving to become legends, Immortal in their world. Defininf becomming immortal I mean either immortal in the sence of song and deeds and remembered throughout history and time. And also immortal in the eyes of the Gods. Doing deeds for the gods can get you to your immortal status as well, but that road is long and difficult. Priests are a little different, they don't strive for immortality (good ones don't anyway) but they can gain a Sainthood and possible prefect of the Gods if their faith is diligent enough. I will not go into the history of the world as that has already been posted in my Era of Hewdamia submissions. But, the current struggle that is active when the game begins. There is a shift happening in the eight gods. The two gods Sethalis and Scelaris are plotting to try and rid themselves of their fellow dieties followers. They have begun an invasion of sorts beginning with the coastal waters of the Olwynn Territory and the Kingdom of Cereb. Their corrupted are pushing through civilized lands and burning everything. In the meantime a god though lost during the War of the Gods is presumably resurfasing, or his followers are making it seem like he is. There is also a push by the Demon spys to try and open the Demon Gates to their homeworld and push Hewdamia into a tumult of chaos. Rumors of another God being worshiped in the south being the One True God is also trickling in from caravans and merchants alike. With so many different factions trying to gain control and power there are plenty of hidden agendas and numerous opportunists willing to take the easy path to power.


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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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