MoonHunter is
A gamer that started with Three Book D&D in 1976 in 8th grade.

A gamer that collects RPG rules like others collect Dice and Miniatures.

A gamer who has run in and played just about every genre of gaming out there.

A GM with many decades of experience. I have run groups up to 32, but averaged about 12. I have run campaigns of Champions, other HeroSystem games, Fringeworthy, Stalking the Night Fantastic, and a half dozen or so others, including three personal designs.

A gamer that has worked in the RPG industry a couple of times.

A gamer that is a bit too prolific for his own good.


Random Idea Seed View All Idea Seeds

       By: Reed

Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them

Ideas  ( Lifeforms ) | August 17, 2004 | View | UpVote 0xp


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