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MoonHunter is
A gamer that started with Three Book D&D in 1976 in 8th grade.

A gamer that collects RPG rules like others collect Dice and Miniatures.

A gamer who has run in and played just about every genre of gaming out there.

A GM with many decades of experience. I have run groups up to 32, but averaged about 12. I have run campaigns of Champions, other HeroSystem games, Fringeworthy, Stalking the Night Fantastic, and a half dozen or so others, including three personal designs.

A gamer that has worked in the RPG industry a couple of times.

A gamer that is a bit too prolific for his own good.


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Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 1xp


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