All of my subs were from the www.khoras.net website. All credit for the work goes to David Roomes and the crew of Khoras.
I did not have permission from the webmaster to post here, so all subs have been deleted.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.
Ideas ( System ) | July 23, 2005 |