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Argus

Strolenati ID: 3562
Initiated: 2009-08-17 01:46 AM
Last Sojourn: 2013-08-22 08:36 AM
Dazed and Confused

Quest Logging

Last 30 Days
Number Authour Upvoted: 0
Number Received Upvotes: 0
Number Comments: 0
Sub (votes / avg):
Since May 23, 2013 Number Authour Upvoted: 0
Number Received Upvotes: 0
Number Comments: 0
Sub (votes / avg):

Experience/Leveling

Level 1

His Grandest of Low Scribblers

For Next Level - 52xp of 60xp complete
8 xp to go
For Next Level - 1 of 2 complete
1 to go
HoHs available (0)
0
Votes Available (3)
3

Author Submissions

Lifeforms

1 / 3.500000
Co-Authored Subs: 0
Comments: 8
Scrolls: 1
Idea Seeds: 0
Browse Argus's Submissions

Author Submissions

52

XP

1

Submissions

8

Comments

0

HoH Earned

0

Golden's Earned

Forum Signature

Top Rated

Submission NameRating
Lost Idea 3.5

Most Commented

Submission Name# Comments
Lost Idea 9

Citadel Quest Listing

Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.

The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.

These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.

Recent Citadel Activity of Argus

Argus Commented and Voted on 30 Dwarven Treasures By: valadaar    2 Years, 4 Weeks, 1 Day, 11 Hours, 17 Minutes ago
Argus Upvoted a Comment made on Lost Idea By: Argus    2 Years, 1 Month, 2 Weeks, 5 Days, 8 Hours, 15 Minutes ago

Recent Citadel Activity on Argus

PoisonAlchemist Added an Idea Scroll to Lost Idea By: Argus    3 Years, 3 Months, 5 Days, 2 Hours, 51 Minutes ago

This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.

Graphic Name # Awards Description
2 For actions and deeds in defense of the Citadel.
5 10 Article Submissions
5 10 Article Submissions with 4+ average
3 10 Dungeon Submissions
2 10 Dungeon Submissions with 4+ average
29 10 Item Submissions
16 10 Item Submissions with 4+ average
19 10 Lifeform Submissions
13 10 Lifeform Submissions with 4+ average
12 10 Location Submissions
10 10 Location Submissions with 4+ average
17 10 NPC Submissions
13 10 NPC Submissions with 4+ average
8 10 Plot Submissions
3 10 Plot Submissions with 4+ average
6 10 Society Submissions
4 10 Society Submissions with 4+ average
5 10 System Submissions
6 10 System Submissions with 4+ average
12 Accomplished 10+ Quests with >3.0 avg
4 Accomplished 5+ Quests in 1st or 2nd place
13 Accomplished 5+ Quests with >3.0 avg
23 Golden Submissions 1+
1 Golden Submissions 10+
2 Golden Submissions 5+
6 Subs Honoured 1+
36 Subs Honoured 10+
3 Subs Honoured 5+

Unvoted by Author


Citadel Dice

For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.

For $10 you will get six random 1d6 dice sent to your front door.


Misc Citadel Dice


Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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